static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); s_HybridInput = new HybridInput(); activeInput = s_HybridInput; }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); s_HybridInput = new MultiplexorInput(new[] { s_HardwareInput, s_TouchInput }, s_TouchInput); SwitchActiveInputMethod(ActiveInputMethod.Hybrid); }
static CrossPlatformInputManager() { #if MOBILE_INPUT virtualInput = new MobileInput (); #else virtualInput = new StandaloneInput(); #endif }
static CrossPlatformInputManager() { #if MOBILE_INPUT virtualInput = new MobileInput(); #else virtualInput = new StandaloneInput(); #endif }
static CrossPlatformInputManager() { s_HardwareInput = new StandaloneInput(); #if MOBILE_INPUT activeInput = s_TouchInput; #else activeInput = s_HardwareInput; #endif }
public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) { switch (activeInputMethod) { case ActiveInputMethod.Hardware: activeInput = s_HardwareInput; break; } }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); #if MOBILE_INPUT activeInput = s_TouchInput; #else activeInput = s_HardwareInput; #endif }
static CrossPlatformInput() { s_touchInput = new MobileInput(); s_hardwareInput = new StandaloneInput(); #if MOBILE_INPUT s_activeInput = s_touchInput; #else s_activeInput = s_hardwareInput; #endif }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); #if UNITY_IOS || UNITY_ANDROID || UNITY_WP8 || UNITY_IPHONE activeInput = s_TouchInput; #else activeInput = s_HardwareInput; #endif }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); #if MOBILE_INPUT || UNITY_WINRT || UNITY_WINRT_10_0 activeInput = s_TouchInput; #else activeInput = s_HardwareInput; #endif }
static CrossPlatformInputManager() { Debug.Log("InitTiming"); s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); #if MOBILE_INPUT activeInput = s_TouchInput; #else activeInput = s_HardwareInput; #endif }
public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) { switch (activeInputMethod) { case ActiveInputMethod.Hardware: activeInput = s_HardwareInput; break; case ActiveInputMethod.Touch: activeInput = s_TouchInput; break; } }
public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) { activeInput = s_TouchInput; /*switch (activeInputMethod) * { * case ActiveInputMethod.Hardware: * activeInput = s_HardwareInput; * break; * * case ActiveInputMethod.Touch: * activeInput = s_TouchInput; * break; * }*/ }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); activeInput = s_TouchInput; /* #if MOBILE_INPUT * activeInput = s_TouchInput; #else * activeInput = s_HardwareInput; #endif */ }
public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) { switch (activeInputMethod) { case ActiveInputMethod.Hardware: s_activeInput = s_hardwareInput; break; case ActiveInputMethod.Touch: s_activeInput = s_touchInput; break; default: throw new ArgumentOutOfRangeException("activeInputMethod", activeInputMethod, null); } }
public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) { switch (activeInputMethod) { case ActiveInputMethod.Hardware: activeInput = s_HardwareInput; break; case ActiveInputMethod.Touch: activeInput = s_TouchInput; break; case ActiveInputMethod.Hybrid: activeInput = s_HybridInput; break; } }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); s_HardwareInput = new StandaloneInput(); //#if MOBILE_INPUT if (Application.isMobilePlatform) { activeInput = s_TouchInput; } else { activeInput = s_HardwareInput; } //#else //#endif }
public static void useHardwareInput() { activeInput = s_HardwareInput; }
public static void SwitchActiveInputMethod(ActiveInputMethod activeInputMethod) { activeInput = s_HardwareInput; }
static CrossPlatformInputManager() { s_HardwareInput = new StandaloneInput(); activeInput = s_HardwareInput; }
static CrossPlatformInputManager() { s_TouchInput = new MobileInput(); activeInput = s_TouchInput; }
public static void SetActiveInputMethod(VirtualInput virtualInput) { activeInput = virtualInput; }
public static void useTouchInput() { activeInput = s_TouchInput; }
static CrossPlatformInputManager() { activeInput = new StandaloneInput(); }