public void IsFinished_SetTimeBeyondDuration_True() { const float duration = 1.0f; var animation = new FakeAnimation(duration); var player = new AnimationPlayer(animation); player.SetTime(float.MaxValue); Assert.That(player.IsFinished, Is.True); }
public void SetTime_LargeValue_ProgressIsOne() { const float duration = 1.0f; var animation = new FakeAnimation(duration); var player = new AnimationPlayer(animation); player.SetTime(float.MaxValue); Assert.That(animation.Progress, Is.EqualTo(1.0f)); }
public void SetTime_NegativeValue_ProgressIsZero() { const float duration = 1.0f; var animation = new FakeAnimation(duration); var player = new AnimationPlayer(animation); player.SetTime(-1f); Assert.That(animation.Progress, Is.EqualTo(0.0f)); }
public void SetTime_CanSet() { const float duration = 1.0f; var animation = new FakeAnimation(duration); var player = new AnimationPlayer(animation); player.SetTime(0.3f); Assert.That(animation.Progress, Is.EqualTo(0.3f)); }
public void NotPlay_NotProgressing() { const float duration = 1.0f; var animation = new FakeAnimation(duration); var player = new AnimationPlayer(animation); Assert.That(animation.Progress, Is.EqualTo(0.0f)); player.Update(0.1f); Assert.That(animation.Progress, Is.EqualTo(0.0f)); }
public void Reset_CanReset() { const float duration = 1.0f; var animation = new FakeAnimation(duration); var player = new AnimationPlayer(animation); player.Play(); Assert.That(animation.Progress, Is.EqualTo(0.0f)); player.Update(0.1f); Assert.That(animation.Progress, Is.EqualTo(0.1f / 1.0f)); player.Reset(); Assert.That(animation.Progress, Is.EqualTo(0.0f)); }