public Material(AssetCabinet file) : this(file, 0, UnityClassID.Material, UnityClassID.Material) { file.ReplaceSubfile(-1, this, null); if (file.VersionNumber >= AssetCabinet.VERSION_5_0_0) { stringTagMap = new List <KeyValuePair <FastPropertyName, FastPropertyName> >(); } m_SavedProperties = new UnityPropertySheet(file); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Shader = new PPtr <Shader>(stream, file); int numShaderKeywords = reader.ReadInt32(); m_ShaderKeywords = new List <string>(numShaderKeywords); for (int i = 0; i < numShaderKeywords; i++) { m_ShaderKeywords.Add(reader.ReadNameA4()); } m_CustomRenderQueue = reader.ReadInt32(); m_SavedProperties = new UnityPropertySheet(file, stream); }
public Material(AssetCabinet file) : this(file, 0, UnityClassID.Material, UnityClassID.Material) { file.ReplaceSubfile(-1, this, null); m_SavedProperties = new UnityPropertySheet(file); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4U8(); m_Shader = new PPtr <Shader>(stream, file); if (file.VersionNumber >= AssetCabinet.VERSION_5_0_0) { string space_separated = reader.ReadNameA4U8(); string[] split = space_separated.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); int numShaderKeywords = split.Length; m_ShaderKeywords = new List <string>(numShaderKeywords); for (int i = 0; i < numShaderKeywords; i++) { m_ShaderKeywords.Add(split[i]); } m_LightmapFlags = reader.ReadUInt32(); if (file.VersionNumber >= AssetCabinet.VERSION_5_6_2) { m_EnableInstancingVariants = reader.ReadBoolean(); m_DoubleSidedGI = reader.ReadBoolean(); stream.Position += 2; } } else { int numShaderKeywords = reader.ReadInt32(); m_ShaderKeywords = new List <string>(numShaderKeywords); for (int i = 0; i < numShaderKeywords; i++) { m_ShaderKeywords.Add(reader.ReadNameA4U8()); } } m_CustomRenderQueue = reader.ReadInt32(); if (file.VersionNumber >= AssetCabinet.VERSION_5_0_0) { int numNames = reader.ReadInt32(); stringTagMap = new List <KeyValuePair <FastPropertyName, FastPropertyName> >(numNames); for (int i = 0; i < numNames; i++) { stringTagMap.Add ( new KeyValuePair <FastPropertyName, FastPropertyName> ( new FastPropertyName(stream), new FastPropertyName(stream) ) ); } if (file.VersionNumber >= AssetCabinet.VERSION_5_6_2) { int numPasses = reader.ReadInt32(); disabledShaderPasses = new List <string>(numPasses); for (int i = 0; i < numPasses; i++) { disabledShaderPasses.Add(reader.ReadNameA4U8()); } } } m_SavedProperties = new UnityPropertySheet(file, stream); }
public void LoadFrom(Stream stream) { BinaryReader reader = new BinaryReader(stream); m_Name = reader.ReadNameA4(); m_Shader = new PPtr<Shader>(stream, file); int numShaderKeywords = reader.ReadInt32(); m_ShaderKeywords = new List<string>(numShaderKeywords); for (int i = 0; i < numShaderKeywords; i++) { m_ShaderKeywords.Add(reader.ReadNameA4()); } m_CustomRenderQueue = reader.ReadInt32(); m_SavedProperties = new UnityPropertySheet(file, stream); }