示例#1
0
 public static void ExportTextAsset(UnityParser parser, string name, string path)
 {
     for (int i = 0; i < parser.Cabinet.Components.Count; i++)
     {
         Component asset = parser.Cabinet.Components[i];
         if (asset.classID1 == UnityClassID.TextAsset)
         {
             TextAsset taic = parser.Cabinet.LoadComponent(asset.pathID);
             if (name == "*" || taic.m_Name == name)
             {
                 taic.Export(path);
             }
         }
     }
 }
示例#2
0
        public void ExportTextAsset(Component asset, string path)
        {
            TextAsset text = LoadWhenNeeded(asset);

            text.Export(path);
        }