private void Start() { // Find the UI in the scene and store a reference for later use ui = GameObject.FindObjectOfType <UIScript>(); // Set the player number based on the GameObject tag switch (gameObject.tag) { case "Player": playerNumber = 0; break; case "Player2": playerNumber = 1; break; default: playerNumber = -1; break; } // Notify the UI so it will show the right initial amount if (ui != null && playerNumber != -1) { ui.SetHealth(health, playerNumber); } maxHealth = health; //note down the maximum health to avoid going over it when the player gets healed }
// Start is called at the beginning private void Start() { // Find the UI in the scene and store a reference for later use userInterface = GameObject.FindObjectOfType <UIScript>(); }