void Fixture() { Configuration.ClearInstance(); UpdateManager.ClearInstance(); System.GC.Collect(); var obj = new GameObject(); config = obj.AddComponent<Configuration>(); Assert.NotNull(config); umgr = obj.AddComponent<UpdateManager>(); Assert.NotNull(umgr); char1 = new TestCharacter("char1"); char2 = new TestCharacter("char2"); }
void Fixture() { Configuration.ClearInstance(); UpdateManager.ClearInstance(); System.GC.Collect(); var obj = new GameObject(); config = obj.AddComponent <Configuration>(); Assert.NotNull(config); umgr = obj.AddComponent <UpdateManager>(); Assert.NotNull(umgr); char1 = new TestCharacter("char1"); char1.health.alignment = Alignment.Allied; char2 = new TestCharacter("char2"); char2.health.alignment = Alignment.Enemy; }