示例#1
0
        // -- Unity Events

        // Link and register manager functionality
        void Start()
        {
            // Store singleton instance
            MainUPPManager = this;

            if (twoWaySocket == null)
            {
                SetupManager(RemoteIP, Port);
                RefreshComponents();
            }
        }
示例#2
0
 public void Connect(UPP_Manager a_manager)
 {
     connectedManager = a_manager;
 }