示例#1
0
        /**
         * Uses a breadth-first search in order to get the rectangle around a blob given a coordinate in the blob
         **/
        private Rectangle expandBlob(Image image, Coordinate startingPoint)
        {
            // create a BinaryImage in order to store which points we have checked already
            bool[] bin = new bool[image.Pixels.Length];
            for (int i = 0; i < bin.Length; i++)
            {
                bin [i] = false;
            }
            BinaryImage binaryMap = new BinaryImage(bin, image.Width, image.Height);

            Rectangle         blob          = new Rectangle(startingPoint.X, startingPoint.Y, startingPoint.X, startingPoint.Y);
            List <Coordinate> pointsToCheck = new List <Coordinate> ();

            // start by expanding in all directions from the starting point
            pointsToCheck = getUnseenWhiteAdjacentPixels(startingPoint, image, binaryMap);

            // keep expanding from every single point in the list until we can't expand any further
            while (pointsToCheck.Count > 0)
            {
                List <Coordinate> newPointsToCheck = new List <Coordinate> ();

                // check if this point can expand the rectangle and update it if so
                foreach (Coordinate pointToCheck in pointsToCheck)
                {
                    if (pointToCheck.X < blob.TopLeftX)
                    {
                        blob.TopLeftX = pointToCheck.X;
                    }
                    else if (pointToCheck.X > blob.BottomRightX)
                    {
                        blob.BottomRightX = pointToCheck.X;
                    }
                    if (pointToCheck.Y > blob.TopLeftY)
                    {
                        blob.TopLeftY = pointToCheck.Y;
                    }
                    else if (pointToCheck.Y < blob.BottomRightY)
                    {
                        blob.BottomRightY = pointToCheck.Y;
                    }

                    // expand from this point
                    List <Coordinate> adjacent = getUnseenWhiteAdjacentPixels(pointToCheck, image, binaryMap);
                    newPointsToCheck.AddRange(adjacent);
                }

                pointsToCheck.Clear();
                pointsToCheck = newPointsToCheck;
            }

            return(blob);
        }
        /**
         * Apply the filter to a given BinaryImage.
         * All transformations will be done on a copy of the image and the original image will not be altered.
         **/
        public BinaryImage Apply(BinaryImage image)
        {
            BinaryImage newImage = new BinaryImage(new bool[image.Pixels.Length], image.Width, image.Height);

            for (int y = 0; y < image.Height; y++)
            {
                for (int x = 0; x < image.Width; x++)
                {
                    bool pixel = image.getPixel(x, y);
                    newImage.setPixel(x, y, pixel);

                    if (!pixel)
                    {
                        continue;
                    }

                    for (int modX = halfStrokeWidth * (-1); modX < halfStrokeWidth; modX++)
                    {
                        int newX = x + modX;
                        if (newX > 0 && newX < image.Width)
                        {
                            newImage.setPixel(newX, y, pixel);
                        }
                    }

                    for (int modY = halfStrokeWidth * (-1); modY < halfStrokeWidth; modY++)
                    {
                        int newY = y + modY;
                        if (newY > 0 && newY < image.Height)
                        {
                            newImage.setPixel(x, newY, pixel);
                        }
                    }
                }
            }

            return(newImage);
        }
示例#3
0
        private List <Coordinate> getUnseenWhiteAdjacentPixels(Coordinate coordinate, Image image, BinaryImage seenMap)
        {
            int[][] modifiers =
            {
                new int[] {  0, -1 },            // up
                new int[] {  1, -1 },            // up-right
                new int[] {  1,  0 },            // right
                new int[] {  1,  1 },            // down-right
                new int[] {  0,  1 },            // down
                new int[] { -1,  1 },            // down-left
                new int[] { -1,  0 },            // left
                new int[] { -1, -1 }             // up-left
            };
            List <Coordinate> adjacentCoordinates = new List <Coordinate> ();

            foreach (int[] modifier in modifiers)
            {
                Coordinate modCoord = new Coordinate(coordinate.X + modifier[0], coordinate.Y + modifier[1]);
                if (modCoord.X < 0 || modCoord.X > image.Width - 1)
                {
                    continue;
                }

                if (modCoord.Y < 0 || modCoord.Y > image.Height - 1)
                {
                    continue;
                }

                if (!adjacentCoordinates.Contains(modCoord) && !seenMap.getPixel(modCoord.X, modCoord.Y) && !isBlackPixel(modCoord, image))
                {
                    adjacentCoordinates.Add(modCoord);
                    seenMap.setPixel(modCoord.X, modCoord.Y, true);
                }
            }

            return(adjacentCoordinates);
        }