void Awake()
        {
            KeyboardManager _kbm = KeyboardManager.Instance;

            switch (KBLan)
            {
            case KeyboardLanguage.English:
                _kbm.RegisterKeyboard(KBLan, EngType, gameObject);
                break;

            case KeyboardLanguage.TraditionalChinese:
                _kbm.RegisterKeyboard(KBLan, ChtType, gameObject);
                break;

            case KeyboardLanguage.Symbol:
                _kbm.RegisterKeyboard(KBLan, SymType, gameObject);
                break;

            default:
                break;
            }
            gameObject.SetActive(false);
        }