void Awake() { KeyboardManager _kbm = KeyboardManager.Instance; switch (KBLan) { case KeyboardLanguage.English: _kbm.RegisterKeyboard(KBLan, EngType, gameObject); break; case KeyboardLanguage.TraditionalChinese: _kbm.RegisterKeyboard(KBLan, ChtType, gameObject); break; case KeyboardLanguage.Symbol: _kbm.RegisterKeyboard(KBLan, SymType, gameObject); break; default: break; } gameObject.SetActive(false); }