protected virtual void OnDisable() { UnityGameFrameworkFacade.Get().RemoveMediator(this.layerMediator.MediatorName); if (isActionPushLayer) { this.RemoveLayerAction(); } }
protected virtual void OnEnable() { UnityGameFrameworkFacade.Get().RegisterMediator(this.layerMediator); if (isActionPushLayer) { this.PushLayerAction(); } }