public override void Initialize(params object[] args)
            {
                m_DebuggerComponent = GameEntry.GetComponent <DebuggerComponent>();
                if (m_DebuggerComponent == null)
                {
                    Log.Fatal("Debugger component is invalid.");
                    return;
                }

                m_SettingComponent = GameEntry.GetComponent <SettingComponent>();
                if (m_SettingComponent == null)
                {
                    Log.Fatal("Setting component is invalid.");
                    return;
                }

                m_LastIconX        = m_SettingComponent.GetFloat("Debugger.Icon.X", 10f);
                m_LastIconY        = m_SettingComponent.GetFloat("Debugger.Icon.Y", 10f);
                m_LastWindowX      = m_SettingComponent.GetFloat("Debugger.Window.X", 10f);
                m_LastWindowY      = m_SettingComponent.GetFloat("Debugger.Window.Y", 10f);
                m_LastWindowWidth  = m_SettingComponent.GetFloat("Debugger.Window.Width", 480f);
                m_LastWindowHeight = m_SettingComponent.GetFloat("Debugger.Window.Height", 360f);
                m_DebuggerComponent.WindowScale = m_LastWindowScale = m_SettingComponent.GetFloat("Debugger.Window.Scale", 1f);
                m_DebuggerComponent.IconRect    = new Rect(m_LastIconX, m_LastIconY, 60f, 60f);
                m_DebuggerComponent.WindowRect  = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight);
            }
示例#2
0
    static int GetBool(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(string)))
            {
                UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   o    = obj.GetBool(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(string), typeof(bool)))
            {
                UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                bool   arg1 = LuaDLL.lua_toboolean(L, 3);
                bool   o    = obj.GetBool(arg0, arg1);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SettingComponent.GetBool"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#3
0
    static int GetObject(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(System.Type), typeof(string)))
            {
                UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1);
                System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
                string      arg1 = ToLua.ToString(L, 3);
                object      o    = obj.GetObject(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(System.Type), typeof(string), typeof(object)))
            {
                UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1);
                System.Type arg0 = (System.Type)ToLua.ToObject(L, 2);
                string      arg1 = ToLua.ToString(L, 3);
                object      arg2 = ToLua.ToVarObject(L, 4);
                object      o    = obj.GetObject(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SettingComponent.GetObject"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#4
0
 static int RemoveAllSettings(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent));
         obj.RemoveAllSettings();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
            public void Initialize(params object[] args)
            {
                m_SettingComponent = GameEntry.GetComponent <SettingComponent>();
                if (m_SettingComponent == null)
                {
                    Log.Fatal("Setting component is invalid.");
                    return;
                }

                Application.logMessageReceived += OnLogMessageReceived;
                m_LockScroll    = m_LastLockScroll = m_SettingComponent.GetBool("Debugger.Console.LockScroll", true);
                m_InfoFilter    = m_LastInfoFilter = m_SettingComponent.GetBool("Debugger.Console.InfoFilter", true);
                m_WarningFilter = m_LastWarningFilter = m_SettingComponent.GetBool("Debugger.Console.WarningFilter", true);
                m_ErrorFilter   = m_LastErrorFilter = m_SettingComponent.GetBool("Debugger.Console.ErrorFilter", true);
                m_FatalFilter   = m_LastFatalFilter = m_SettingComponent.GetBool("Debugger.Console.FatalFilter", true);
            }
示例#6
0
 static int HasSetting(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent));
         string arg0 = ToLua.CheckString(L, 2);
         bool   o    = obj.HasSetting(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#7
0
 static int SetObject(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent));
         string arg0 = ToLua.CheckString(L, 2);
         object arg1 = ToLua.ToVarObject(L, 3);
         obj.SetObject(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }