private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetExpireTime = m_AssetExpireTime; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; m_ResourceManager.ResourcePriority = m_ResourcePriority; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.GenerateReadWriteListLength = m_GenerateReadWriteListLength; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = "Resource Helper"; Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.VersionListUpdateFailure += OnVersionListUpdateFailure; m_ResourceManager.ResourceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.ResourceUpdateAllComplete += OnResourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Utility.Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { _baseComponent = GameEntry.GetComponent <BaseComponent>(); if (_baseComponent == null) { Log.Fatal("Base component is invalid."); return; } _eventComponent = GameEntry.GetComponent <EventComponent>(); if (_eventComponent == null) { Log.Fatal("Event component is invalid."); return; } m_EditorResourceMode = _baseComponent.EditorResourceMode; m_ResourceManager = m_EditorResourceMode ? _baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } if (m_EditorResourceMode) { return; } SetResourceMode(m_ResourceMode); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetExpireTime = m_AssetExpireTime; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; m_ResourceManager.ResourcePriority = m_ResourcePriority; m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("Can not create resource helper."); return; } m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent) { Log.Fatal(); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); m_ResourceManager = m_EditorResourceMode ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.ResouceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdaterStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateAllComplete += OnresourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == m_ReadWritePathType.Unspecified) { m_ReadWritePathType = m_ReadWritePathType.PersistentData; } m_ResourceManager.SetReadWritePath(Application.persistentDataPath); } SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; m_ResourceManager.AssetCapacity = m_AssetCapacity; m_ResourceManager.AssetPriority = m_AssetPriority; m_ResourceManager.ResourceCapacity = m_ResourceCapacity; m_ResourceManager.ResourceExpireTime = m_ResourceExpireTime; if (m_ResourceMode == ResourceMode.Updateable) { m_ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load resource Agent Instance")).transform; m_InstanceRoot.SetParent(GameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("Event component is invalid."); return; } bool useEditorResources = baseComponent.EditorResourceMode; m_ResourceManager = useEditorResources ? baseComponent.EditorResourceHelper : GameFrameworkEntry.GetModule <IResourceManager>(); if (m_ResourceManager == null) { Log.Fatal("Resource manager is invalid."); return; } m_ResourceManager.ResourceInitComplete += OnResourceInitComplete; m_ResourceManager.VersionListUpdateSuccess += OnVersionListUpdateSuccess; m_ResourceManager.VersionListUpdateFailure += OnVersionListUpdateFailure; m_ResourceManager.ResourceCheckComplete += OnResourceCheckComplete; m_ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; m_ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; m_ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; m_ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; m_ResourceManager.ResourceUpdateAllComplete += OnResourceUpdateAllComplete; m_ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); m_ResourceManager.SetReadWritePath(Application.temporaryCachePath); if (!useEditorResources) { SetResourceMode(m_ResourceMode); m_ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); m_ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_ResourceManager.ResourceCapacity = m_ResourceCapacity; if (m_ResourceMode == ResourceMode.Updatable) { m_ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } if (m_ResourceHelper == null) { m_ResourceHelper = (new GameObject()).AddComponent <DefaultResourceHelper>(); m_ResourceHelper.name = string.Format("Resource Helper"); Transform transform = m_ResourceHelper.transform; transform.SetParent(this.transform); transform.localScale = Vector3.one; } m_ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Load Resource Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { LoadResourceAgentHelperBase helper = null; if (m_LoadResourceAgentHelperTemplate != null) { helper = Instantiate(m_LoadResourceAgentHelperTemplate); } else { helper = (new GameObject()).AddComponent <DefaultLoadResourceAgentHelper>(); } helper.name = string.Format("Load Resource Agent Helper - {0}", i.ToString()); Transform transform = helper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; m_ResourceManager.AddLoadResourceAgentHelper(helper); } } }