示例#1
0
 /// <summary>
 /// 释放字典资源。
 /// </summary>
 /// <param name="dictionaryAsset">要释放的字典资源。</param>
 public override void ReleaseDictionaryAsset(object dictionaryAsset)
 {
     m_ResourceComponent.Recycle(dictionaryAsset);
 }
示例#2
0
 /// <summary>
 /// 释放数据表资源。
 /// </summary>
 /// <param name="dataTableAsset">要释放的数据表资源。</param>
 public override void ReleaseDataTableAsset(object dataTableAsset)
 {
     m_ResourceComponent.Recycle(dataTableAsset);
 }
示例#3
0
 /// <summary>
 /// 释放界面实例。
 /// </summary>
 /// <param name="uiFormInstance">要释放的界面实例。</param>
 public override void ReleaseUIFormInstance(object uiFormInstance)
 {
     m_ResourceComponent.Recycle(uiFormInstance);
     DestroyObject(uiFormInstance as GameObject);
 }
示例#4
0
 /// <summary>
 /// 释放实体实例。
 /// </summary>
 /// <param name="entityInstance">要释放的实体实例。</param>
 public override void ReleaseEntityInstance(object entityInstance)
 {
     m_ResourceComponent.Recycle(entityInstance);
     DestroyObject(entityInstance as GameObject);
 }
 /// <summary>
 /// 释放声音资源。
 /// </summary>
 /// <param name="soundAsset">要释放的声音资源。</param>
 public override void ReleaseSoundAsset(object soundAsset)
 {
     m_ResourceComponent.Recycle(soundAsset);
 }