/// <summary> /// 创建资源应用失败事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的资源应用失败事件。</returns> public static ResourceApplyFailureEventArgs Create(GameFramework.Resource.ResourceApplyFailureEventArgs e) { ResourceApplyFailureEventArgs resourceApplyFailureEventArgs = ReferencePool.Acquire <ResourceApplyFailureEventArgs>(); resourceApplyFailureEventArgs.Name = e.Name; resourceApplyFailureEventArgs.ResourcePackPath = e.ResourcePackPath; resourceApplyFailureEventArgs.ErrorMessage = e.ErrorMessage; return(resourceApplyFailureEventArgs); }
private void OnResourceApplyFailure(object sender, GameFramework.Resource.ResourceApplyFailureEventArgs e) { m_EventComponent.Fire(this, ResourceApplyFailureEventArgs.Create(e)); }