static int GetAllObjectPools(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.ObjectPoolComponent))) { UnityGameFramework.Runtime.ObjectPoolComponent obj = (UnityGameFramework.Runtime.ObjectPoolComponent)ToLua.ToObject(L, 1); GameFramework.ObjectPool.ObjectPoolBase[] o = obj.GetAllObjectPools(); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.ObjectPoolComponent), typeof(bool))) { UnityGameFramework.Runtime.ObjectPoolComponent obj = (UnityGameFramework.Runtime.ObjectPoolComponent)ToLua.ToObject(L, 1); bool arg0 = LuaDLL.lua_toboolean(L, 2); GameFramework.ObjectPool.ObjectPoolBase[] o = obj.GetAllObjectPools(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.ObjectPoolComponent.GetAllObjectPools")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Object Pool Information</b>"); GUILayout.BeginVertical("box"); { DrawItem("Object Pool Count", m_ObjectPoolComponent.Count.ToString()); } GUILayout.EndVertical(); ObjectPoolBase[] objectPools = m_ObjectPoolComponent.GetAllObjectPools(true); foreach (ObjectPoolBase objectPool in objectPools) { DrawObjectPool(objectPool); } }