static int ParseDictionary(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.LocalizationComponent), typeof(string))) { UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); bool o = obj.ParseDictionary(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.LocalizationComponent), typeof(string), typeof(object))) { UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); bool o = obj.ParseDictionary(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.LocalizationComponent.ParseDictionary")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveRawString(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.LocalizationComponent)); string arg0 = ToLua.CheckString(L, 2); bool o = obj.RemoveRawString(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetString(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.LocalizationComponent)); string arg0 = ToLua.CheckString(L, 2); object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2); string o = obj.GetString(arg0, arg1); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_Language(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o; GameFramework.Localization.Language arg0 = (GameFramework.Localization.Language)ToLua.CheckObject(L, 2, typeof(GameFramework.Localization.Language)); obj.Language = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Language on a nil value" : e.Message)); } }
static int get_DictionaryCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o; int ret = obj.DictionaryCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index DictionaryCount on a nil value" : e.Message)); } }
static int get_SystemLanguage(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.LocalizationComponent obj = (UnityGameFramework.Runtime.LocalizationComponent)o; GameFramework.Localization.Language ret = obj.SystemLanguage; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index SystemLanguage on a nil value" : e.Message)); } }