/// <summary>
        /// 创建加载场景时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载场景时加载依赖资源事件。</returns>
        public static LoadSceneDependencyAssetEventArgs Create(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
        {
            LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire <LoadSceneDependencyAssetEventArgs>();

            loadSceneDependencyAssetEventArgs.SceneAssetName      = e.SceneAssetName;
            loadSceneDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
            loadSceneDependencyAssetEventArgs.LoadedCount         = e.LoadedCount;
            loadSceneDependencyAssetEventArgs.TotalCount          = e.TotalCount;
            loadSceneDependencyAssetEventArgs.UserData            = e.UserData;
            return(loadSceneDependencyAssetEventArgs);
        }
示例#2
0
 private void OnLoadSceneDependencyAsset(object sender, GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
 {
     m_EventComponent.Fire(this, LoadSceneDependencyAssetEventArgs.Create(e));
 }