private void OnLoadDataTableUpdate(object sender, GameFramework.DataTable.LoadDataTableUpdateEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDataTableUpdateEventArgs.Create(e));
 }
 private void OnReadDataUpdate(object sender, ReadDataUpdateEventArgs e)
 {
     m_EventComponent.Raise(this, LoadDataTableUpdateEventArgs.Create(e));
 }