示例#1
0
        /// <summary>
        /// 创建加载数据表失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载数据表失败事件。</returns>
        public static LoadDataTableFailureEventArgs Create(ReadDataFailureEventArgs e)
        {
            LoadDataTableFailureEventArgs loadDataTableFailureEventArgs = ReferencePool.Acquire <LoadDataTableFailureEventArgs>();

            loadDataTableFailureEventArgs.DataTableAssetName = e.DataAssetName;
            loadDataTableFailureEventArgs.ErrorMessage       = e.ErrorMessage;
            loadDataTableFailureEventArgs.UserData           = e.UserData;
            return(loadDataTableFailureEventArgs);
        }
示例#2
0
        /// <summary>
        /// 创建加载数据表失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载数据表失败事件。</returns>
        public static LoadDataTableFailureEventArgs Create(GameFramework.DataTable.LoadDataTableFailureEventArgs e)
        {
            LoadDataTableInfo             loadDataTableInfo             = (LoadDataTableInfo)e.UserData;
            LoadDataTableFailureEventArgs loadDataTableFailureEventArgs = ReferencePool.Acquire <LoadDataTableFailureEventArgs>();

            loadDataTableFailureEventArgs.DataRowType        = loadDataTableInfo.DataRowType;
            loadDataTableFailureEventArgs.DataTableName      = loadDataTableInfo.DataTableName;
            loadDataTableFailureEventArgs.DataTableAssetName = e.DataTableAssetName;
            loadDataTableFailureEventArgs.ErrorMessage       = e.ErrorMessage;
            loadDataTableFailureEventArgs.UserData           = loadDataTableInfo.UserData;
            ReferencePool.Release(loadDataTableInfo);
            return(loadDataTableFailureEventArgs);
        }
 private void OnLoadDataTableFailure(object sender, GameFramework.DataTable.LoadDataTableFailureEventArgs e)
 {
     Log.Warning("Load data table failure, asset name '{0}', error message '{1}'.", e.DataTableAssetName, e.ErrorMessage);
     m_EventComponent.Fire(this, LoadDataTableFailureEventArgs.Create(e));
 }
示例#4
0
 private void OnLoadDataTableFailure(object sender, GameEventArgs e)
 {
     // 数据表加载失败事件
     UnityGameFramework.Runtime.LoadDataTableFailureEventArgs ne = e as UnityGameFramework.Runtime.LoadDataTableFailureEventArgs;
     Debug.Log(string.Format("Load data table '{0}' failure.", ne.DataTableName) + ne.ErrorMessage);
 }