private void OnLoadDataTableDependencyAsset(object sender, GameFramework.DataTable.LoadDataTableDependencyAssetEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDataTableDependencyAssetEventArgs.Create(e));
 }
 private void OnReadDataDependencyAsset(object sender, ReadDataDependencyAssetEventArgs e)
 {
     m_EventComponent.Raise(this, LoadDataTableDependencyAssetEventArgs.Create(e));
 }