private void OnLoadDataTableDependencyAsset(object sender, GameFramework.DataTable.LoadDataTableDependencyAssetEventArgs e) { m_EventComponent.Fire(this, LoadDataTableDependencyAssetEventArgs.Create(e)); }
private void OnReadDataDependencyAsset(object sender, ReadDataDependencyAssetEventArgs e) { m_EventComponent.Raise(this, LoadDataTableDependencyAssetEventArgs.Create(e)); }