/// <summary>
        /// 创建加载全局配置失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载全局配置失败事件。</returns>
        public static LoadConfigFailureEventArgs Create(ReadDataFailureEventArgs e)
        {
            LoadConfigFailureEventArgs loadConfigFailureEventArgs = ReferencePool.Acquire <LoadConfigFailureEventArgs>();

            loadConfigFailureEventArgs.ConfigAssetName = e.DataAssetName;
            loadConfigFailureEventArgs.ErrorMessage    = e.ErrorMessage;
            loadConfigFailureEventArgs.UserData        = e.UserData;
            return(loadConfigFailureEventArgs);
        }
示例#2
0
        /// <summary>
        /// 创建加载全局配置失败事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载全局配置失败事件。</returns>
        public static LoadConfigFailureEventArgs Create(GameFramework.Config.LoadConfigFailureEventArgs e)
        {
            LoadConfigInfo             loadConfigInfo             = (LoadConfigInfo)e.UserData;
            LoadConfigFailureEventArgs loadConfigFailureEventArgs = ReferencePool.Acquire <LoadConfigFailureEventArgs>();

            loadConfigFailureEventArgs.ConfigName      = loadConfigInfo.ConfigName;
            loadConfigFailureEventArgs.ConfigAssetName = e.ConfigAssetName;
            loadConfigFailureEventArgs.ErrorMessage    = e.ErrorMessage;
            loadConfigFailureEventArgs.UserData        = loadConfigInfo.UserData;
            ReferencePool.Release(loadConfigInfo);
            return(loadConfigFailureEventArgs);
        }
示例#3
0
 private void OnLoadConfigFailure(object sender, GameFramework.Config.LoadConfigFailureEventArgs e)
 {
     Log.Warning("Load config failure, asset name '{0}', error message '{1}'.", e.ConfigAssetName, e.ErrorMessage);
     m_EventComponent.Fire(this, LoadConfigFailureEventArgs.Create(e));
 }
 private void OnReadDataFailure(object sender, ReadDataFailureEventArgs e)
 {
     Log.Warning("Load config failure, asset name '{0}', error message '{1}'.", e.DataAssetName, e.ErrorMessage);
     m_EventComponent.Raise(this, LoadConfigFailureEventArgs.Create(e));
 }