/// <summary> /// 增加声音代理辅助器 /// </summary> /// <param name="soundGroupName">声音组名称</param> /// <param name="soundGroupHelper">声音组辅助器</param> /// <param name="index">声音代理辅助器索引</param> /// <returns>是否增加声音代理辅助器成功</returns> private bool AddSoundAgentHelper(string soundGroupName, SoundGroupHelperBase soundGroupHelper, int index) { //声音代理辅助器 SoundAgentHelperBase soundAgentHelper = Helper.CreateHelper(m_SoundAgentHelperTypeName, m_CustomSoundAgentHelper, index); if (soundAgentHelper == null) { Log.Error("[SoundComponent.AddSoundAgentHelper] Can not create sound agent helper."); return(false); } soundAgentHelper.name = Utility.Text.Format("Sound Agent Helper - {0} - {1}", soundGroupName, index); Transform transform = soundAgentHelper.transform; transform.SetParent(soundGroupHelper.transform); transform.localScale = Vector3.one; //混音器 if (m_AudioMixer != null) { AudioMixerGroup[] audioMixerGroups = m_AudioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}/{1}", soundGroupName, index.ToString())); if (audioMixerGroups.Length > 0) { soundAgentHelper.AudioMixerGroup = audioMixerGroups[0]; } else { soundAgentHelper.AudioMixerGroup = soundGroupHelper.AudioMixerGroup; } } m_SoundManager.AddSoundAgentHelper(soundGroupName, soundAgentHelper); //添加声音代理辅助器 return(true); }
//播放声音成功的回调 private void OnPlaySoundSuccess(object sender, GameFramework.Sound.PlaySoundSuccessEventArgs e) { PlaySoundInfo playSoundInfo = e.UserData as PlaySoundInfo; if (playSoundInfo != null) { SoundAgentHelperBase soundAgentHelper = (SoundAgentHelperBase)e.SoundAgent.Helper; if (playSoundInfo.BindingEntity != null) { soundAgentHelper.SetBindingEntity(playSoundInfo.BindingEntity); } else { soundAgentHelper.SetWorldPosition(playSoundInfo.WorldPosition); } } if (m_EnablePlaySoundSuccessEvent) { m_EventComponent.Fire(this, ReferencePool.Acquire <PlaySoundSuccessEventArgs>().Fill(e)); } }