/// <summary>
        /// 增加声音代理辅助器
        /// </summary>
        /// <param name="soundGroupName">声音组名称</param>
        /// <param name="soundGroupHelper">声音组辅助器</param>
        /// <param name="index">声音代理辅助器索引</param>
        /// <returns>是否增加声音代理辅助器成功</returns>
        private bool AddSoundAgentHelper(string soundGroupName, SoundGroupHelperBase soundGroupHelper, int index)
        {
            //声音代理辅助器
            SoundAgentHelperBase soundAgentHelper = Helper.CreateHelper(m_SoundAgentHelperTypeName, m_CustomSoundAgentHelper, index);

            if (soundAgentHelper == null)
            {
                Log.Error("[SoundComponent.AddSoundAgentHelper] Can not create sound agent helper.");
                return(false);
            }
            soundAgentHelper.name = Utility.Text.Format("Sound Agent Helper - {0} - {1}", soundGroupName, index);
            Transform transform = soundAgentHelper.transform;

            transform.SetParent(soundGroupHelper.transform);
            transform.localScale = Vector3.one;
            //混音器
            if (m_AudioMixer != null)
            {
                AudioMixerGroup[] audioMixerGroups = m_AudioMixer.FindMatchingGroups(Utility.Text.Format("Master/{0}/{1}", soundGroupName, index.ToString()));
                if (audioMixerGroups.Length > 0)
                {
                    soundAgentHelper.AudioMixerGroup = audioMixerGroups[0];
                }
                else
                {
                    soundAgentHelper.AudioMixerGroup = soundGroupHelper.AudioMixerGroup;
                }
            }

            m_SoundManager.AddSoundAgentHelper(soundGroupName, soundAgentHelper);   //添加声音代理辅助器
            return(true);
        }
        //播放声音成功的回调
        private void OnPlaySoundSuccess(object sender, GameFramework.Sound.PlaySoundSuccessEventArgs e)
        {
            PlaySoundInfo playSoundInfo = e.UserData as PlaySoundInfo;

            if (playSoundInfo != null)
            {
                SoundAgentHelperBase soundAgentHelper = (SoundAgentHelperBase)e.SoundAgent.Helper;
                if (playSoundInfo.BindingEntity != null)
                {
                    soundAgentHelper.SetBindingEntity(playSoundInfo.BindingEntity);
                }
                else
                {
                    soundAgentHelper.SetWorldPosition(playSoundInfo.WorldPosition);
                }
            }

            if (m_EnablePlaySoundSuccessEvent)
            {
                m_EventComponent.Fire(this, ReferencePool.Acquire <PlaySoundSuccessEventArgs>().Fill(e));
            }
        }