示例#1
0
        //判断当前资源文件夹是否被分配到Bundle中
        private bool IsAssignedSourceFolder(SourceFolder sourceFolder)
        {
            if (m_CachedAssignedSourceFolders.Contains(sourceFolder))
            {
                return(true);
            }

            if (m_CachedUnassignedSourceFolders.Contains(sourceFolder))
            {
                return(false);
            }

            foreach (SourceAsset sourceAsset in sourceFolder.GetAssets())
            {
                if (!IsAssignedSourceAsset(sourceAsset))
                {
                    m_CachedUnassignedSourceFolders.Add(sourceFolder);
                    return(false);
                }
            }

            foreach (SourceFolder subSourceFolder in sourceFolder.GetFolders())
            {
                if (!IsAssignedSourceFolder(subSourceFolder))
                {
                    m_CachedUnassignedSourceFolders.Add(sourceFolder);
                    return(false);
                }
            }

            m_CachedAssignedSourceFolders.Add(sourceFolder);
            return(true);
        }
示例#2
0
        //修改资源的选中状态
        private void SetSelectedSourceAsset(SourceAsset sourceAsset, bool select)
        {
            if (select)
            {
                m_SelectedSourceAssets.Add(sourceAsset);

                SourceFolder folder = sourceAsset.Folder;
                while (folder != null)
                {
                    m_CachedUnselectedSourceFolders.Remove(folder);
                    folder = folder.Folder;
                }
            }
            else
            {
                m_SelectedSourceAssets.Remove(sourceAsset);

                SourceFolder folder = sourceAsset.Folder;
                while (folder != null)
                {
                    m_CachedSelectedSourceFolders.Remove(folder);
                    folder = folder.Folder;
                }
            }
        }
        private readonly List <SourceAsset> m_Assets;   //文件列表

        public SourceFolder(string name, SourceFolder folder)
        {
            m_Folders = new List <SourceFolder>();
            m_Assets  = new List <SourceAsset>();

            Name   = name;
            Folder = folder;
        }
示例#4
0
 private void SetExpandedSourceFolder(SourceFolder sourceFolder, bool expand)
 {
     if (expand)
     {
         m_ExpandedSourceFolders.Add(sourceFolder);
     }
     else
     {
         m_ExpandedSourceFolders.Remove(sourceFolder);
     }
 }
        public SourceAsset(string guid, string path, string name, SourceFolder folder)
        {
            if (folder == null)
            {
                throw new GameFrameworkException("Source asset folder is invalid.");
            }

            Guid         = guid;
            Path         = path;
            Name         = name;
            Folder       = folder;
            m_CachedIcon = null;
        }
示例#6
0
        //修改资源文件夹选中状态
        private void SetSelectedSourceFolder(SourceFolder sourceFolder, bool select)
        {
            if (select)
            {
                m_CachedSelectedSourceFolders.Add(sourceFolder);
                m_CachedUnselectedSourceFolders.Remove(sourceFolder);

                SourceFolder folder = sourceFolder;
                while (folder != null)
                {
                    m_CachedUnselectedSourceFolders.Remove(folder);
                    folder = folder.Folder;
                }
            }
            else
            {
                m_CachedSelectedSourceFolders.Remove(sourceFolder);
                m_CachedUnselectedSourceFolders.Add(sourceFolder);

                SourceFolder folder = sourceFolder;
                while (folder != null)
                {
                    m_CachedSelectedSourceFolders.Remove(folder);
                    folder = folder.Folder;
                }
            }

            foreach (SourceAsset sourceAsset in sourceFolder.GetAssets())
            {
                if (m_HideAssignedSourceAssets && IsAssignedSourceAsset(sourceAsset))
                {
                    continue;
                }

                SetSelectedSourceAsset(sourceAsset, select);
            }

            foreach (SourceFolder subSourceFolder in sourceFolder.GetFolders())
            {
                if (m_HideAssignedSourceAssets && IsAssignedSourceFolder(subSourceFolder))
                {
                    continue;
                }

                SetSelectedSourceFolder(subSourceFolder, select);
            }
        }
示例#7
0
        //绘制资源文件夹
        private void DrawSourceFolder(SourceFolder sourceFolder)
        {
            if (m_HideAssignedSourceAssets && IsAssignedSourceFolder(sourceFolder))
            {
                return;
            }

            bool expand = IsExpandedSourceFolder(sourceFolder); //是否展开了文件夹

            EditorGUILayout.BeginHorizontal();
            {
                bool select = IsSelectedSourceFolder(sourceFolder);
                if (select != EditorGUILayout.Toggle(select, GUILayout.Width(12f + 14f * sourceFolder.Depth)))
                {
                    select = !select;
                    SetSelectedSourceFolder(sourceFolder, select);
                }

                GUILayout.Space(-14f * sourceFolder.Depth);
                if (expand != EditorGUI.Foldout(new Rect(18f + 14f * sourceFolder.Depth, 20f * m_CurrentSourceRowOnDraw + 2f, int.MaxValue, 14f), expand, string.Empty, true))
                {
                    expand = !expand;
                    SetExpandedSourceFolder(sourceFolder, expand);
                }

                GUI.DrawTexture(new Rect(32f + 14f * sourceFolder.Depth, 20f * m_CurrentSourceRowOnDraw + 1f, 16f, 16f), SourceFolder.Icon);
                EditorGUILayout.LabelField(string.Empty, GUILayout.Width(26f + 14f * sourceFolder.Depth), GUILayout.Height(18f));
                EditorGUILayout.LabelField(sourceFolder.Name);
            }
            EditorGUILayout.EndHorizontal();

            m_CurrentSourceRowOnDraw++;

            if (expand)
            {
                foreach (SourceFolder subSourceFolder in sourceFolder.GetFolders())
                {
                    DrawSourceFolder(subSourceFolder);
                }

                foreach (SourceAsset sourceAsset in sourceFolder.GetAssets())
                {
                    DrawSourceAsset(sourceAsset);
                }
            }
        }
        //添加文件夹
        public SourceFolder AddFolder(string name)
        {
            if (string.IsNullOrEmpty(name))
            {
                throw new GameFrameworkException("Source folder name is invalid.");
            }

            SourceFolder folder = GetFolder(name);

            if (folder != null)
            {
                throw new GameFrameworkException("Source folder is already exist.");
            }

            folder = new SourceFolder(name, this);
            m_Folders.Add(folder);

            return(folder);
        }
示例#9
0
        private void OnAssetAssigned(SourceAsset[] sourceAssets)
        {
            HashSet <SourceFolder> affectedFolders = new HashSet <SourceFolder>();

            foreach (SourceAsset sourceAsset in sourceAssets)
            {
                m_CachedAssignedSourceAssets.Add(sourceAsset);
                m_CachedUnassignedSourceAssets.Remove(sourceAsset);

                affectedFolders.Add(sourceAsset.Folder);
            }

            foreach (SourceFolder sourceFolder in affectedFolders)
            {
                SourceFolder folder = sourceFolder;
                while (folder != null)
                {
                    m_CachedUnassignedSourceFolders.Remove(folder);
                    folder = folder.Folder;
                }
            }
        }
        //搜索资源
        public void ScanSourceAssets()
        {
            m_SourceAssets.Clear();
            SourceAssetRoot.Clear();

            string[]         sourceAssetSearchPaths = m_SourceAssetSearchPaths.ToArray();
            HashSet <string> tempGuids = new HashSet <string>();

            tempGuids.UnionWith(AssetDatabase.FindAssets(m_SourceAssetUnionTypeFilter, sourceAssetSearchPaths));    //并集运算
            tempGuids.UnionWith(AssetDatabase.FindAssets(m_SourceAssetUnionLabelFilter, sourceAssetSearchPaths));   //并集运算
            tempGuids.ExceptWith(AssetDatabase.FindAssets(m_SourceAssetExceptTypeFilter, sourceAssetSearchPaths));  //排除运算
            tempGuids.ExceptWith(AssetDatabase.FindAssets(m_SourceAssetExceptLabelFilter, sourceAssetSearchPaths)); //排除运算

            string[] assetGuids = new List <string>(tempGuids).ToArray();
            foreach (string assetGuid in assetGuids)
            {
                string fullPath = AssetDatabase.GUIDToAssetPath(assetGuid);
                if (AssetDatabase.IsValidFolder(fullPath))
                {
                    // Skip folder.
                    continue;
                }

                string       assetPath = fullPath.Substring(SourceAssetRootPath.Length + 1);
                string[]     splitPath = assetPath.Split('/');
                SourceFolder folder    = SourceAssetRoot;
                for (int i = 0; i < splitPath.Length - 1; i++)
                {
                    SourceFolder subFolder = folder.GetFolder(splitPath[i]);
                    folder = subFolder == null?folder.AddFolder(splitPath[i]) : subFolder;
                }

                SourceAsset asset = folder.AddAsset(assetGuid, fullPath, splitPath[splitPath.Length - 1]);
                m_SourceAssets.Add(asset.Guid, asset);
            }
        }
示例#11
0
 private bool IsExpandedSourceFolder(SourceFolder sourceFolder)
 {
     return(m_ExpandedSourceFolders.Contains(sourceFolder));
 }