//取消分配资源 public bool UnassignAssetInfo(string assetGuid) { if (m_AssetBundleCollection.UnassignAssetInfo(assetGuid)) { SourceAsset sourceAsset = GetSourceAsset(assetGuid); if (sourceAsset != null) { if (EventOnAssetUnassigned != null) { EventOnAssetUnassigned.Invoke(new SourceAsset[] { sourceAsset }); } } return(true); } return(false); }
private int AssetGuidComparer(AssetInfo a, AssetInfo b) { SourceAsset sourceAssetA = GetSourceAsset(a.Guid); SourceAsset sourceAssetB = GetSourceAsset(b.Guid); if (sourceAssetA != null && sourceAssetB != null || sourceAssetA == null && sourceAssetB == null) { return(a.Guid.CompareTo(b.Guid)); } if (sourceAssetA == null) { return(-1); } if (sourceAssetB == null) { return(1); } return(0); }
//绘制Bundle视图 private void DrawAssetBundleAssetsView() { m_AssetBundleViewScroll = EditorGUILayout.BeginScrollView(m_AssetBundleViewScroll); { if (m_SelectedAssetBundleInfo != null) { int index = 0; AssetInfo[] assetInfos = m_Controller.GetAssetInfos(m_SelectedAssetBundleInfo.Name, m_SelectedAssetBundleInfo.Variant); //BundleInfo包含的资源信息 m_CurrentAssetBundleContentCount = assetInfos.Length; //缓存资源数量 foreach (AssetInfo assetInfo in assetInfos) { SourceAsset sourceAsset = m_Controller.GetSourceAsset(assetInfo.Guid); //获取资源文件 string assetName = sourceAsset != null ? (m_Controller.AssetSorter == AssetSorterType.Path ? sourceAsset.Path : (m_Controller.AssetSorter == AssetSorterType.Name ? sourceAsset.Name : sourceAsset.Guid)) : assetInfo.Guid; EditorGUILayout.BeginHorizontal(); { float emptySpace = position.width; bool select = IsSelectedAssetInSelectedAssetBundle(assetInfo); if (select != EditorGUILayout.Toggle(select, GUILayout.Width(emptySpace - 12f))) { select = !select; SetSelectedAssetInSelectedAssetBundle(assetInfo, select); //修改选中状态 } GUILayout.Space(-emptySpace + 24f); GUI.DrawTexture(new Rect(20f, 20f * (index++) + 1f, 16f, 16f), (sourceAsset != null ? sourceAsset.Icon : m_MissingSourceAssetIcon)); EditorGUILayout.LabelField(string.Empty, GUILayout.Width(14f), GUILayout.Height(18f)); EditorGUILayout.LabelField(assetName); } EditorGUILayout.EndHorizontal(); } } else { m_CurrentAssetBundleContentCount = 0; } } EditorGUILayout.EndScrollView(); }
//搜索资源 public void ScanSourceAssets() { m_SourceAssets.Clear(); SourceAssetRoot.Clear(); string[] sourceAssetSearchPaths = m_SourceAssetSearchPaths.ToArray(); HashSet <string> tempGuids = new HashSet <string>(); tempGuids.UnionWith(AssetDatabase.FindAssets(m_SourceAssetUnionTypeFilter, sourceAssetSearchPaths)); //并集运算 tempGuids.UnionWith(AssetDatabase.FindAssets(m_SourceAssetUnionLabelFilter, sourceAssetSearchPaths)); //并集运算 tempGuids.ExceptWith(AssetDatabase.FindAssets(m_SourceAssetExceptTypeFilter, sourceAssetSearchPaths)); //排除运算 tempGuids.ExceptWith(AssetDatabase.FindAssets(m_SourceAssetExceptLabelFilter, sourceAssetSearchPaths)); //排除运算 string[] assetGuids = new List <string>(tempGuids).ToArray(); foreach (string assetGuid in assetGuids) { string fullPath = AssetDatabase.GUIDToAssetPath(assetGuid); if (AssetDatabase.IsValidFolder(fullPath)) { // Skip folder. continue; } string assetPath = fullPath.Substring(SourceAssetRootPath.Length + 1); string[] splitPath = assetPath.Split('/'); SourceFolder folder = SourceAssetRoot; for (int i = 0; i < splitPath.Length - 1; i++) { SourceFolder subFolder = folder.GetFolder(splitPath[i]); folder = subFolder == null?folder.AddFolder(splitPath[i]) : subFolder; } SourceAsset asset = folder.AddAsset(assetGuid, fullPath, splitPath[splitPath.Length - 1]); m_SourceAssets.Add(asset.Guid, asset); } }
private bool IsSelectedSourceAsset(SourceAsset sourceAsset) { return(m_SelectedSourceAssets.Contains(sourceAsset)); }