IEnumerator InitializeInternal() { initialized = true; Instance = this; DontDestroyOnLoad(this); ThreadingBridge.Initialize(); // for webgl we cannot use custom attributes to find classes, so we rely on a delegate to create the logic instance for us. Initialize(); #if UNITY_WEBGL webGLHelper = this.AddComponentIfNotExists<WebGLPlatformHelper>(); #endif gameOptions = this.AddComponentIfNotExists<GameOptions>(); gameMusic = this.AddComponentIfNotExists<GameMusic>(); gameLoca = this.AddComponentIfNotExists<GameLocalization>(); gameLoca.Initialize(); gameInput = this.AddComponentIfNotExists<GameInput>(); sceneTransition = this.AddComponentIfNotExists<SceneTransition>(); objectPool = new ObjectPool(); yield return new WaitForEndOfFrame(); GameSetupReady(); }
public void Initialize(TouchInformation[] touches, GameInput inputSystem) { RelatedTouches = touches; this.InputSystem = inputSystem; }