void gameInput_GestureEnd(UnityGameBase.Core.Input.BaseGesture gesture) { foreach (TouchInformation touchInfo in gesture.RelatedTouches) { // touchInfo. } }
/// <summary> /// Used to emit gesture events. If you want to use gestures register you gesture implementation with /// </summary> /// <param name="gesture">Gesture.</param> public void EmitGesture(BaseGesture gesture) { if (gesture.IsDead) { if (GestureEnd != null) { GestureEnd(gesture); } } else { if (GestureStart != null) { GestureStart(gesture); } } }
void gameInput_GestureStart(UnityGameBase.Core.Input.BaseGesture gesture) { }