public static void CallBack(CMsgSceneSystemGM2GCAckEnterContinuousStage ack) { if (CMsgSceneSystemGM2GCAckEnterContinuousStage.s_cb != null) { CMsgSceneSystemGM2GCAckEnterContinuousStage.s_cb(ack.m_result); } }
private void OnMsgSceneSystemGM2GCAckEnterContinuousStage(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckEnterContinuousStage ack = (CMsgSceneSystemGM2GCAckEnterContinuousStage)msgData; CMsgSceneSystemGM2GCAckEnterContinuousStage.CallBack(ack); }