public static void CallBack(CMsgLoginSystemLG2GCAckRegisterAccount msg) { if (CMsgLoginSystemLG2GCAckRegisterAccount.cb == null) { return; } CMsgLoginSystemLG2GCAckRegisterAccount.cb((ERegisterResult)msg.m_state); }
private void RegisterCallBack(ERegisterResult result) { if (result != ERegisterResult.EREGISTERRESULT_FAIL) { CGameClient.Singleton.Disconnect(); } CMsgLoginSystemLG2GCAckRegisterAccount ack = new CMsgLoginSystemLG2GCAckRegisterAccount(); ack.m_state = (uint)result; CMsgLoginSystemLG2GCAckRegisterAccount.CallBack(ack); }
private void OnMsgLoginSystemLG2GCAckRegisterAccount(UnityFrame.CMsg msgData) { CMsgLoginSystemLG2GCAckRegisterAccount msg = (CMsgLoginSystemLG2GCAckRegisterAccount)msgData; m_registerResult = (ERegisterResult)msg.m_state; CGameClient.Singleton.Disconnect(); }