private void OnAddLayer(ReorderableList list) { var layer = new OutlineLayer(); Undo.RecordObject(_layers, "Add Layer"); EditorUtility.SetDirty(_layers); _layers.Add(layer); }
public void Remove_SetsCount() { var layer = new OutlineLayer(); _layerCollection.Add(layer); _layerCollection.Remove(layer); Assert.Zero(_layerCollection.Count); }
public void Contains_SearchesArgument() { var layer = new OutlineLayer(); Assert.IsFalse(_layerCollection.Contains(layer)); _layerCollection.Add(layer); Assert.IsTrue(_layerCollection.Contains(layer)); }
public void Remove_SetsChanged() { var layer = new OutlineLayer(); _layerCollection.Add(layer); _layerCollection.AcceptChanges(); _layerCollection.Remove(layer); Assert.IsTrue(_layerCollection.IsChanged); }
public static void RenderPreview(OutlineLayer layer, int layerIndex, bool showObjects) { if (layer != null) { var goIndex = 1; EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel += 1; EditorGUILayout.PrefixLabel("Layer #" + layerIndex.ToString()); EditorGUI.indentLevel -= 1; if (layer.Enabled) { EditorGUILayout.LabelField(layer.OutlineRenderMode == OutlineRenderFlags.None ? layer.OutlineRenderMode.ToString() : string.Format("Blurred ({0})", layer.OutlineIntensity), GUILayout.MaxWidth(70)); EditorGUILayout.IntField(layer.OutlineWidth, GUILayout.MaxWidth(100)); EditorGUILayout.ColorField(layer.OutlineColor, GUILayout.MinWidth(100)); } else { EditorGUILayout.LabelField("Disabled."); } EditorGUILayout.EndHorizontal(); if (showObjects) { if (layer.Count > 0) { foreach (var go in layer) { EditorGUI.indentLevel += 2; EditorGUILayout.ObjectField("#" + goIndex.ToString(), go, typeof(GameObject), true); EditorGUI.indentLevel -= 2; goIndex++; } } else { EditorGUI.indentLevel += 2; EditorGUILayout.LabelField("No objects."); EditorGUI.indentLevel -= 2; } } } else { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel += 1; EditorGUILayout.PrefixLabel("Layer #" + layerIndex.ToString()); EditorGUI.indentLevel -= 1; EditorGUILayout.LabelField("Null"); EditorGUILayout.EndHorizontal(); } }
public void IsChanged_TracksLayerChanges() { var layer = new OutlineLayer(); _layerCollection.Add(layer); _layerCollection.AcceptChanges(); layer.OutlineWidth = 17; Assert.IsTrue(_layerCollection.IsChanged); }
public void Add_ThrowsIfLayerBelongsToAnotherCollection() { var anotherLayerCollection = ScriptableObject.CreateInstance <OutlineLayerCollection>(); var layer = new OutlineLayer(); try { anotherLayerCollection.Add(layer); Assert.Throws <InvalidOperationException>(() => _layerCollection.Add(layer)); } finally { UnityEngine.Object.DestroyImmediate(anotherLayerCollection); } }
public void Contains_DoesNotSetChanged() { var layer = new OutlineLayer(); _layerCollection.AcceptChanges(); _layerCollection.Contains(layer); Assert.IsFalse(_layerCollection.IsChanged); _layerCollection.Add(layer); _layerCollection.AcceptChanges(); _layerCollection.Contains(layer); Assert.IsFalse(_layerCollection.IsChanged); }
public static void RenderPreview(OutlineLayer layer, int layerIndex, bool showObjects) { if (layer != null) { var goIndex = 1; EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel += 1; EditorGUILayout.PrefixLabel("Layer #" + layerIndex.ToString()); EditorGUI.indentLevel -= 1; EditorGUILayout.IntField(layer.OutlineWidth, GUILayout.MaxWidth(100)); EditorGUILayout.ColorField(layer.OutlineColor, GUILayout.MinWidth(100)); EditorGUILayout.EndHorizontal(); if (showObjects) { if (layer.Count > 0) { foreach (var go in layer) { EditorGUI.indentLevel += 2; EditorGUILayout.ObjectField("#" + goIndex.ToString(), go, typeof(GameObject), true); EditorGUI.indentLevel -= 2; goIndex++; } } else { EditorGUI.indentLevel += 2; EditorGUILayout.LabelField("No objects."); EditorGUI.indentLevel -= 2; } } } else { EditorGUILayout.BeginHorizontal(); EditorGUI.indentLevel += 1; EditorGUILayout.PrefixLabel("Layer #" + layerIndex.ToString()); EditorGUI.indentLevel -= 1; EditorGUILayout.LabelField("Null"); EditorGUILayout.EndHorizontal(); } }
public void SortedLayers_IsSortedByPriority() { var layer1 = new OutlineLayer() { Priority = 2 }; var layer2 = new OutlineLayer(); var layer3 = new OutlineLayer(); _layerCollection.Add(layer1); _layerCollection.Add(layer2); _layerCollection.Add(layer3); Assert.AreEqual(layer2, _layerCollection.SortedLayers[0]); Assert.AreEqual(layer3, _layerCollection.SortedLayers[1]); Assert.AreEqual(layer1, _layerCollection.SortedLayers[2]); }
public void Init() { _layer = new OutlineLayer(); Init(_layer); }
public void Init() { _layer = new OutlineLayer("TestLayer"); Init(_layer); }