/// <inheritdoc/> public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { if (_outlineResources && _outlineResources.IsValid) { _outlinePass.Setup(renderer); renderer.EnqueuePass(_outlinePass); } }
/// <inheritdoc/> public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { if (_outlineResources && _outlineResources.IsValid && _outlineLayers) { _outlinePass.Setup(renderer.cameraColorTarget, renderer.cameraDepth); renderer.EnqueuePass(_outlinePass); } }