示例#1
0
 private void UF_UpdateUnLockDebugger()
 {
     if (IsActive)
     {
         return;
     }
     if (DeviceInput.UF_Down(0))
     {
         if (mPassIdx >= UnlockPassSqueue.Length)
         {
             IsActive = true;
             mPassIdx = 0;
             return;
         }
         else
         {
             int side = UF_ClickSideType(DeviceInput.UF_DownPosition(0));
             if (side == UnlockPassSqueue[mPassIdx])
             {
                 mPassIdx++;
             }
             else
             {
                 mPassIdx = 0;
             }
         }
     }
 }
示例#2
0
        // Update is called once per frame
        public void UF_OnUpdate()
        {
            if (!IsActive)
            {
                return;
            }
            if (m_IsPress && UsePress)
            {
                m_CurrentPressTime += GTime.RunDeltaTime;
                if (m_CurrentPressTime >= PressInterval)
                {
                    m_CurrentPressTime = 0;
                    RaycastHit hit;
                    Camera     camera = Camera.main;
                    if (camera != null && !IsUIRayCast() && Physics.Raycast(camera.ScreenPointToRay(DeviceInput.UF_PressPosition(0)), out hit, Distance))
                    {
                        MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_LUA, DefineLuaEvent.E_RAYCAST_HIT, hit);
                    }
                }
                if (!DeviceInput.UF_Press(0))
                {
                    m_CurrentPressTime = 0;
                }
            }
            else
            {
                if (DeviceInput.UF_Down(0))
                {
                    RaycastHit hit;
                    Camera     camera = Camera.main;
                    if (camera != null && !IsUIRayCast() && Physics.Raycast(camera.ScreenPointToRay(DeviceInput.UF_PressPosition(0)), out hit, Distance))
                    {
                        if (UsePress)
                        {
                            m_IsPress          = true;
                            m_CurrentPressTime = 0;
                        }
                        MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_LUA, DefineLuaEvent.E_RAYCAST_HIT, hit);
                    }
                }
            }

            if (!DeviceInput.UF_Press())
            {
                m_IsPress = false;
            }
        }
示例#3
0
 public void OnPointerDown(PointerEventData eventData)
 {
     if (!this.enabled)
     {
         return;
     }
     if (DeviceInput.UF_Down(0))
     {
         m_SourceLPosition = this.transform.localPosition;
         m_IsDragging      = canDrag && true;
         if (!centerAligned)
         {
             m_AlignedDPos = this.transform.position - UF_GetPressPosition();
         }
         if (!string.IsNullOrEmpty(ePressDown))
         {
             MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_UI_OPERA, ePressDown, eParam, this);
         }
     }
 }
示例#4
0
        private void UF_UpdateRotate()
        {
            if (useDragRotate)
            {
                if (!m_IsDrag)
                {
                    if (DeviceInput.UF_Down(0))
                    {
                        UF_OnInputDown();
                    }
                }
                else
                {
                    if (DeviceInput.UF_Up(0))
                    {
                        UF_OnInputUp();
                        return;
                    }

                    m_SoundAngle -= DeviceInput.UF_HorizontalDelta(0) * speedRotate;
                    gameObject.transform.localEulerAngles = new Vector3(gameObject.transform.localEulerAngles.x, m_SoundAngle, gameObject.transform.eulerAngles.z);
                }
            }
        }