示例#1
0
        public static void Initialize(ResourceManagerArgs args)
        {
            _listener = new EmptyAssetProviderListener();
            UnityFS.JobScheduler.Initialize();
#if UNITY_EDITOR
            if (args.devMode)
            {
                _assetProvider = new UnityFS.AssetDatabaseAssetProvider();
            }
            else
#endif
            {
                _assetProvider = new UnityFS.BundleAssetProvider(args.localPathRoot, args.urls, args.concurrentTasks, args.slow, args.bufferSize, args.assetPathTransformer);
            }
            if (args.oninitialize != null)
            {
                args.oninitialize();
            }
            _assetProvider.Open();
            if (args.oncomplete != null)
            {
                _assetProvider.completed += args.oncomplete;
            }
        }