/// <summary> /// from a givne percent, from 0 to 1, /// get the index corresponding /// </summary> /// <typeparam name="T"></typeparam> /// <param name="collection">list</param> /// <param name="percent">from 0 to 1</param> /// <returns>index found from percent</returns> public static int GetIndexFromPercent <T>(this T[] collection, float percent) { float remapped = ExtMathf.Remap(percent, 0, 1, 0, collection.Length); int index = (int)remapped; return(index); }
public static double RemapFromSeedDecimal(double min, double max, System.Random randomSeed) { double zeroToOneValue = randomSeed.NextDouble(); double minToMaxValue = ExtMathf.Remap(zeroToOneValue, 0, 1, min, max); return(minToMaxValue); }
public static float RemapFromSeedDecimal(float min, float max, System.Random randomSeed) { float zeroToOneValue = (float)randomSeed.NextDouble(); float minToMaxValue = ExtMathf.Remap(zeroToOneValue, 0, 1, min, max); return(minToMaxValue); }
/// <summary> /// here we have a min & max, we remap the random 0,1 value finded to this min&max /// warning: we cast it into an int at the end /// use: /// System.Random seed = ExtRandom.Seedrandom("hash"); /// int randomInt = ExtRandom.RemapFromSeed(0, 50, seed); /// </summary> public static int RemapFromSeed(double min, double max, System.Random randomSeed) { double zeroToOneValue = randomSeed.NextDouble(); int minToMaxValue = (int)ExtMathf.Remap(zeroToOneValue, 0, 1, min, max); return(minToMaxValue); }