public override Application setup(Tree target) { LineApplication app = new LineApplication(); app.tree = target; app.position = target.globalToVoxelPosition(globalPoints[0]); app.points = new Vector3[globalPoints.Length]; for (int i = 0; i < globalPoints.Length; ++i) app.points[i] = target.globalToVoxelPosition(globalPoints[i]) -app.position; app.childApp = (LocalApplication) child.setup(target); // TODO: set min, max and updateMesh. return app; }
public override Application setup(Tree target) { float radius = worldRadius / target.voxelSize(); Vector3 radiusCube = new Vector3(radius, radius, radius); Vector3 center = target.globalToVoxelPosition(worldPosition); Vector3 exactMin = center - radiusCube; Vector3 exactMax = center + radiusCube; SphereApp app = new SphereApp(); app.tree = target; app.min = new Index(target.maxDetail, (uint)exactMin.x, (uint)exactMin.y, (uint)exactMin.z); app.max = new Index(target.maxDetail, (uint)exactMax.x, (uint)exactMax.y, (uint)exactMax.z); app.position = center; app.radius = radius; return app; }