public CubemapModifier() { anisoLevel = 1; filterMode = FilterMode.Bilinear; mipMapBias = 0; wrapMode = TextureWrapMode.Clamp; }
public void OnInspectorGUI(Action onValueChanged) { // wrapMode var newWrapMode = (UnityEngine.TextureWrapMode)EditorGUILayout.Popup("Wrap Mode", (int)this.wrapMode, Enum.GetNames(typeof(UnityEngine.TextureWrapMode)), new GUILayoutOption[0]); if (newWrapMode != this.wrapMode) { this.wrapMode = newWrapMode; onValueChanged(); } // filterMode var newFilterMode = (UnityEngine.FilterMode)EditorGUILayout.Popup("Filter Mode", (int)this.filterMode, Enum.GetNames(typeof(UnityEngine.FilterMode)), new GUILayoutOption[0]); if (newFilterMode != this.filterMode) { this.filterMode = newFilterMode; onValueChanged(); } // anisoLevel using (new GUILayout.HorizontalScope()) { GUILayout.Label("Aniso Level"); var changedVal = (int)EditorGUILayout.Slider(this.anisoLevel, 0, 16); if (changedVal != this.anisoLevel) { this.anisoLevel = changedVal; onValueChanged(); } } EditorGUILayout.HelpBox("Aniso Level can be set only when RenderTexture does not have depth buffer.", MessageType.Info); }
public override void DrawInspector(Action changed) { // wrapMode var newWrapMode = (UnityEngine.TextureWrapMode)EditorGUILayout.Popup("Wrap Mode", (int)this.wrapMode, Enum.GetNames(typeof(UnityEngine.TextureWrapMode)), new GUILayoutOption[0]); if (newWrapMode != this.wrapMode) { this.wrapMode = newWrapMode; changed(); } // filterMode var newFilterMode = (UnityEngine.FilterMode)EditorGUILayout.Popup("Filter Mode", (int)this.filterMode, Enum.GetNames(typeof(UnityEngine.FilterMode)), new GUILayoutOption[0]); if (newFilterMode != this.filterMode) { this.filterMode = newFilterMode; changed(); } // anisoLevel using (new GUILayout.HorizontalScope()) { GUILayout.Label("Aniso Level"); var changedVal = (int)EditorGUILayout.Slider(this.anisoLevel, 0, 16); if (changedVal != this.anisoLevel) { this.anisoLevel = changedVal; changed(); } } EditorGUILayout.HelpBox("Aniso Level can be set if target Asset(RenderTexture)'s Depth Buffer is No depth buffer. ", MessageType.Info); }
private CubemapOperator( string operatorType, int anisoLevel, FilterMode filterMode, float mipMapBias, TextureWrapMode wrapMode ) { this.operatorType = operatorType; this.anisoLevel = anisoLevel; this.filterMode = filterMode; this.mipMapBias = mipMapBias; this.wrapMode = wrapMode; }
// Parameter Attributes are applied below in Stop() public void In( [FriendlyName("Target", "The target Texture2D variable.")] Texture2D target, [FriendlyName("Width", "The width of the texture as an int variable.")] out int width, [FriendlyName("Height", "The height of the texture as an int variable.")] out int height, [FriendlyName("Size", "The size of the texture as a Vector2 variable (width, height).")] [SocketState(false, false)] out Vector2 size, [FriendlyName("Filter Mode", "The current filter mode of the texture.")] [SocketState(false, false)] out UnityEngine.FilterMode filterMode, [FriendlyName("Anisotropic Level", "The current anisotropic filtering level of the texture.")] [SocketState(false, false)] out int anisoLevel, [FriendlyName("Wrap Mode", "The current wrap mode setting of the texture (Repeat or Clamp).")] [SocketState(false, false)] out UnityEngine.TextureWrapMode wrapMode, [FriendlyName("Mip Map Bias", "The current mip map bias of the texture.")] [SocketState(false, false)] out float mipMapBias, [FriendlyName("Texture Name", "The current name of the Texture2D as a string variable.")] [SocketState(false, false)] out string name ) { if (null != target) { size = new Vector2(target.width, target.height); width = target.width; height = target.height; filterMode = target.filterMode; anisoLevel = target.anisoLevel; wrapMode = target.wrapMode; mipMapBias = target.mipMapBias; name = target.name; } else { size = new Vector2(0, 0); width = 0; height = 0; filterMode = UnityEngine.FilterMode.Point; anisoLevel = 0; wrapMode = UnityEngine.TextureWrapMode.Clamp; mipMapBias = 0f; name = "null"; } }
static void Texture_wrapMode(JSVCall vc) { if (vc.bGet) { UnityEngine.Texture _this = (UnityEngine.Texture)vc.csObj; var result = _this.wrapMode; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Texture _this = (UnityEngine.Texture)vc.csObj; _this.wrapMode = arg0; } }
private RenderTextureOperator( // Int32 width, Int32 height, // AntiAliasing antiAliasing, // UnityEngine.RenderTextureFormat colorFormat, // DepthBuffer depthBuffer, UnityEngine.TextureWrapMode wrapMode, UnityEngine.FilterMode filterMode, Int32 anisoLevel ) { this.dataType = "UnityEngine.RenderTexture"; this.wrapMode = wrapMode; this.filterMode = filterMode; this.anisoLevel = anisoLevel; }
public override void DrawInspector(Action changed) { // anisoLevel using (new GUILayout.HorizontalScope()) { GUILayout.Label("Aniso Level"); var changedVal = (int)EditorGUILayout.Slider(this.anisoLevel, 0, 16); // actually, max is not defined. if (changedVal != this.anisoLevel) { this.anisoLevel = changedVal; changed(); } } // filterMode var newFilterMode = (UnityEngine.FilterMode)EditorGUILayout.Popup("Filter Mode", (int)this.filterMode, Enum.GetNames(typeof(UnityEngine.FilterMode)), new GUILayoutOption[0]); if (newFilterMode != this.filterMode) { this.filterMode = newFilterMode; changed(); } // mipMapBias var newMipMapBias = EditorGUILayout.TextField("MipMap Bias", this.mipMapBias.ToString()); if (newMipMapBias != this.mipMapBias.ToString()) { this.mipMapBias = float.Parse(newMipMapBias, CultureInfo.InvariantCulture.NumberFormat); changed(); } // wrapMode var newWrapMode = (UnityEngine.TextureWrapMode)EditorGUILayout.Popup("Wrap Mode", (int)this.wrapMode, Enum.GetNames(typeof(UnityEngine.TextureWrapMode)), new GUILayoutOption[0]); if (newWrapMode != this.wrapMode) { this.wrapMode = newWrapMode; changed(); } }
[SerializeField] public int anisoLevel; // limit to 16. public RenderTextureModifier() { wrapMode = TextureWrapMode.Clamp; filterMode = FilterMode.Bilinear; anisoLevel = 0; }
public void OnInspectorGUI(Action onValueChanged) { // anisoLevel using (new GUILayout.HorizontalScope()) { GUILayout.Label("Aniso Level"); var changedVal = (int)EditorGUILayout.Slider(this.anisoLevel, 0, 16);// actually, max is not defined. if (changedVal != this.anisoLevel) { this.anisoLevel = changedVal; onValueChanged(); } } // filterMode var newFilterMode = (UnityEngine.FilterMode)EditorGUILayout.Popup("Filter Mode", (int)this.filterMode, Enum.GetNames(typeof(UnityEngine.FilterMode)), new GUILayoutOption[0]); if (newFilterMode != this.filterMode) { this.filterMode = newFilterMode; onValueChanged(); } // mipMapBias var newMipMapBias = EditorGUILayout.TextField("MipMap Bias", this.mipMapBias.ToString()); if (newMipMapBias != this.mipMapBias.ToString()) { this.mipMapBias = float.Parse(newMipMapBias, CultureInfo.InvariantCulture.NumberFormat); onValueChanged(); } // wrapMode var newWrapMode = (UnityEngine.TextureWrapMode)EditorGUILayout.Popup("Wrap Mode", (int)this.wrapMode, Enum.GetNames(typeof(UnityEngine.TextureWrapMode)), new GUILayoutOption[0]); if (newWrapMode != this.wrapMode) { this.wrapMode = newWrapMode; onValueChanged(); } }
public override void DrawInspector(Action changed) { // wrapMode using (new GUILayout.HorizontalScope()) { GUILayout.Label("Wrap Mode"); var currentMode = this.wrapMode.ToString(); if (GUILayout.Button(currentMode, "Popup")) { var menu = new GenericMenu(); foreach (var item in Enum.GetValues(typeof(UnityEngine.TextureWrapMode)).Cast <UnityEngine.TextureWrapMode>().ToList()) { var isCurrentChoose = false; if (item == this.wrapMode) { isCurrentChoose = true; } var currentItem = item; menu.AddItem( new GUIContent(item.ToString()), isCurrentChoose, () => { if (this.wrapMode != currentItem) { this.wrapMode = currentItem; changed(); } } ); } menu.ShowAsContext(); } } // filterMode using (new GUILayout.HorizontalScope()) { GUILayout.Label("Filter Mode"); var currentMode = this.filterMode.ToString(); if (GUILayout.Button(currentMode, "Popup")) { var menu = new GenericMenu(); foreach (var item in Enum.GetValues(typeof(UnityEngine.FilterMode)).Cast <UnityEngine.FilterMode>().ToList()) { var isCurrentChoose = false; if (item == this.filterMode) { isCurrentChoose = true; } var currentItem = item; menu.AddItem( new GUIContent(item.ToString()), isCurrentChoose, () => { if (this.filterMode != currentItem) { this.filterMode = currentItem; changed(); } } ); } menu.ShowAsContext(); } } // anisoLevel using (new GUILayout.HorizontalScope()) { GUILayout.Label("Aniso Level"); var changedVal = (int)EditorGUILayout.Slider(this.anisoLevel, 0, 16); if (changedVal != this.anisoLevel) { this.anisoLevel = changedVal; changed(); } } EditorGUILayout.HelpBox("Aniso Level can be set if target Asset(RenderTexture)'s Depth Buffer is No depth buffer. ", MessageType.Info); }
public RenderTextureModifier() { wrapMode = TextureWrapMode.Clamp; filterMode = FilterMode.Bilinear; anisoLevel = 0; }