static public int SetPixels32(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Texture2DArray self = (UnityEngine.Texture2DArray)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetPixels32(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.Texture2DArray self = (UnityEngine.Texture2DArray)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.SetPixels32(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetPixels32 to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetPixels32(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Texture2DArray self = (UnityEngine.Texture2DArray)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); self.SetPixels32(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.Texture2DArray self = (UnityEngine.Texture2DArray)checkSelf(l); UnityEngine.Color32[] a1; checkArray(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.SetPixels32(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }