public Texture2D makeDelaunayLineBmp() { Vector2 p0=leftSite.Coord; Vector2 p1=rightSite.Coord; GRAPHICS.clear(); GRAPHICS.lineStyle(0,0,1.0,false,LineScaleMove.NONE,CapsStyle.NONE); GRAPHICS.moveTo(p0.x, p0.y); GRAPHICS.lineTo(p1.x, p1.y); int w=(int)Mathf.Ceil(Mathf.Max(p0.x,p1.x)); if(w<1){ w=1; } int h=(int)Mathf.Ceil(Mathf.Max(p0.y,p1.y)); if(h<1){ h=1; } Texture2D bmp =new Texture2D(w,h); bmp.draw(LINESPRITE); return bmp; }