public Asset(UnityObject asset, string path, Action<Asset> unloaded) { this.path = path; this.asset = asset; this.unloaded = unloaded; this.request = null; }
static int LoadAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Type arg1 = ToLua.CheckMonoType(L, 2); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, typeof(string), typeof(System.Type))) { string arg0 = ToLua.ToString(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.ResourceRequest o; o = new UnityEngine.ResourceRequest(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public Asset(ResourceRequest request, string path, Action<Asset> unloaded) { this.path = path; this.request = request; this.unloaded = unloaded; this.asset = null; }
// fields // properties static void ResourceRequest_asset(JSVCall vc) { UnityEngine.ResourceRequest _this = (UnityEngine.ResourceRequest)vc.csObj; var result = _this.asset; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); }
static public int LoadAsync_s(IntPtr l) { try{ if (matchType(l, 1, typeof(string))) { System.String a1; checkType(l, 1, out a1); UnityEngine.ResourceRequest ret = UnityEngine.Resources.LoadAsync(a1); pushValue(l, ret); return(1); } else if (matchType(l, 1, typeof(string), typeof(System.Type))) { System.String a1; checkType(l, 1, out a1); System.Type a2; checkType(l, 2, out a2); UnityEngine.ResourceRequest ret = UnityEngine.Resources.LoadAsync(a1, a2); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int LoadAsync(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Resources.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Type arg1 = ToLua.CheckMonoType(L, 2); UnityEngine.ResourceRequest o = UnityEngine.Resources.LoadAsync(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Resources.LoadAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
internal ResourceRequest(UnityResourceRequest request) { this.request = request; request.completed += (_) => { LookupTable <T> .MoveFromAsyncToSync((string)GetPathFromResourceRequest(this.request), asset); completedInner(this); }; }
IEnumerator LoadAsync(string prefabPath) { request = Resources.LoadAsync<GameObject>(prefabPath); while (!request.isDone) { Debug.Log(request.isDone); yield return 0; } Debug.Log("ok" + request); //go = (GameObject)Instantiate(request.asset); }
static public int constructor(IntPtr l) { try { UnityEngine.ResourceRequest o; o=new UnityEngine.ResourceRequest(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int get_asset(IntPtr l) { try { UnityEngine.ResourceRequest self = (UnityEngine.ResourceRequest)checkSelf(l); pushValue(l, self.asset); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_asset(IntPtr l) { try { UnityEngine.ResourceRequest self = (UnityEngine.ResourceRequest)checkSelf(l); pushValue(l, true); pushValue(l, self.asset); return(2); } catch (Exception e) { return(error(l, e)); } }
private void Stream() { resourceRequest = Resources.LoadAsync(mapSegmentName, typeof(GameObject)); if (resourceRequest != null) { if (resourceRequest.isDone && mapSegmentObject == null) { mapSegmentObject = Instantiate(resourceRequest.asset) as GameObject; mapSegmentObject.transform.SetParent(this.transform); } } }
public static int constructor(IntPtr l) { try { UnityEngine.ResourceRequest o; o=new UnityEngine.ResourceRequest(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.ResourceRequest o; o = new UnityEngine.ResourceRequest(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.ResourceRequest o; o = new UnityEngine.ResourceRequest(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
// Update is called once per frame void Update() { if (!audioSource.isPlaying) { if (nextSong == null) print("Next track failed to load properly."); currentSong = nextSong; audioSource.PlayOneShot(currentSong); nextSongRequest = Resources.LoadAsync<AudioClip>(GetNextSongPath()); StartCoroutine(LoadNextSong()); } }
static int get_asset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ResourceRequest obj = (UnityEngine.ResourceRequest)o; UnityEngine.Object ret = obj.asset; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index asset on a nil value")); } }
IEnumerator LoadAnimClip(string clipName, string boolName) { request = Resources.LoadAsync("Animations/" + clipName); yield return request; AnimationClip animClip = request.asset as AnimationClip; overrideController[clipName + " Empty"] = animClip; // Push back state for (int i = 0; i < animator.layerCount; i++) { animator.Play(layerInfo[i].nameHash, i, layerInfo[i].normalizedTime); } // Force an update animator.Update(0.0f); // animator.SetBool(boolName, true); }
// Use this for initialization void Start() { //Collect all song files from Music dir var musicDir = new DirectoryInfo(fullPathToMusicFolder); var musicFiles = musicDir.GetFiles(); var tempList = new List<string>(); foreach (FileInfo file in musicFiles) { if (file.Extension != ".meta") { tempList.Add(Path.GetFileNameWithoutExtension(file.FullName)); } } playList = tempList.ToArray(); audioSource = GetComponent<AudioSource>(); currentSong = Resources.Load<AudioClip>(GetNextSongPath()); audioSource.PlayOneShot(currentSong); nextSongRequest = Resources.LoadAsync<AudioClip>(GetNextSongPath()); StartCoroutine(LoadNextSong()); }
static int _CreateUnityEngine_ResourceRequest(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.ResourceRequest obj = new UnityEngine.ResourceRequest(); ToLua.PushSealed(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.ResourceRequest.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void StreamOnPlay() { if (distanceToPlayer <= StreamingManager.Instance.StreamingDistance & resourceRequest == null) { if (StreamingManager.Instance.StreamingLoging == true) { Debug.Log(startLoading + ": " + this.mapSegmentName); } resourceRequest = Resources.LoadAsync(mapSegmentName, typeof(GameObject)); } if (resourceRequest != null) { if (resourceRequest.isDone && mapSegmentObject == null) { if (StreamingManager.Instance.StreamingLoging == true) { Debug.Log(loadingDone + ": " + this.mapSegmentName); } mapSegmentObject = Instantiate(resourceRequest.asset) as GameObject; mapSegmentObject.transform.SetParent(this.transform); } } if (distanceToPlayer > StreamingManager.Instance.StreamingDistance & mapSegmentObject != null) { if (StreamingManager.Instance.StreamingLoging == true) { Debug.Log(unloading + ": " + this.mapSegmentName); } GameObject.Destroy(mapSegmentObject); resourceRequest = null; } }
public bool loadResourceAsynch() { switch (storeAsset.Type) { case VariableType.GameObject: _request = Resources.LoadAsync(assetPath.Value, typeof(GameObject)); break; case VariableType.Texture: _request = Resources.LoadAsync(assetPath.Value, typeof(Texture2D)); break; case VariableType.Material: _request = Resources.LoadAsync(assetPath.Value, typeof(Material)); break; case VariableType.String: _request = Resources.LoadAsync(assetPath.Value, typeof(TextAsset)); break; case VariableType.Object: _objectVar = this.Fsm.Variables.GetFsmObject(storeAsset.variableName); _request = Resources.LoadAsync(assetPath.Value,_objectVar.ObjectType); break; default: // not supported. return false; } return true; }
public void UpdateProgress(ResourceRequest resourceRequest) { isDone = resourceRequest.isDone; progress = resourceRequest.progress; }
/// <summary> /// 直接从 Resources 文件夹下加载资源 /// </summary> /// <param name="request"></param> /// <param name="callback"></param> /// <returns></returns> private IEnumerator StartLoad(ResourceRequest request, LoadSourceEntity entity, Action<LoadSourceEntity> callback) { if (entity == null) yield return 0; if (request == null) { LCSConsole.WriteError("异步加载 ResourceRequest 不存在!, request = null"); yield return 0; } yield return request; if (callback == null) yield return 0; entity.LoadObj = request.asset; callback(entity); }
private void Awake() { CoopPeerStarter.Dedicated = false; CoopPeerStarter.DedicatedHost = false; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); this.PrefabDbResource = Resources.LoadAsync<PrefabDatabase>("BoltPrefabDatabase"); BoltLauncher.SetUdpPlatform(new SteamPlatform()); TheForest.Utils.Input.player.controllers.maps.SetMapsEnabled(true, ControllerType.Joystick, "Menu"); if (!SteamManager.Initialized) { if (TitleScreen.StartGameSetup.MpType == TitleScreen.GameSetup.MpTypes.Server) { this.OpenScreen(CoopSteamNGUI.Screens.LobbySetup); } else { this.OpenScreen(CoopSteamNGUI.Screens.GameBrowser); } this.SetLoadingText("Steam not initialized"); return; } this.RefreshUI(); if (TitleScreen.StartGameSetup.MpType == TitleScreen.GameSetup.MpTypes.Server) { this._hostGameName = PlayerPrefs.GetString("MpGameName", this._hostGameName); this._hostMaxPlayers = PlayerPrefs.GetInt("MpGamePlayerCount", this.GetHostPlayersMax()).ToString(); this._hostFriendsOnly = (PlayerPrefs.GetInt("MpGameFriendsOnly", (!this._hostFriendsOnly) ? 0 : 1) == 1); this._lobbySetupScreen._gameNameInput.value = this._hostGameName; this._lobbySetupScreen._playerCountInput.value = this._hostMaxPlayers; this._lobbySetupScreen._privateOnlyToggle.value = this._hostFriendsOnly; this.OpenScreen(CoopSteamNGUI.Screens.LobbySetup); } else { CoopLobbyManager.QueryList(); this.OpenScreen(CoopSteamNGUI.Screens.GameBrowser); } if (AutoJoinAfterMPInvite.LobbyID != null && (CoopLobby.Instance == null || CoopLobby.Instance.Info.LobbyId.ToString() != AutoJoinAfterMPInvite.LobbyID)) { CoopLobbyInfo lobby = new CoopLobbyInfo(ulong.Parse(AutoJoinAfterMPInvite.LobbyID)); AutoJoinAfterMPInvite.LobbyID = null; if (TitleScreen.StartGameSetup.Type == TitleScreen.GameSetup.InitTypes.Continue) { this.OnClientContinueGame(lobby); } else { this.OnClientNewGame(lobby); } } }
public void LoadAsync() { request = type == null ? Resources.LoadAsync(assetFullName) : Resources.LoadAsync(assetFullName,type); }
/// <summary> /// Load this asset from request. /// </summary> public void Load() { if(assetType==null) { assetType=typeof(GameObject); } request=Resources.LoadAsync(assetName,assetType); }
public LoadAssetInfo(ResourceRequest _request, string _assetName) { this.request = _request; this.assetName = _assetName; }