public RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face) { this = new RenderTargetSetup(color, depth, mip, face, RenderTargetSetup.LoadActions(color), RenderTargetSetup.StoreActions(color), depth.loadAction, depth.storeAction); }
internal RenderTargetSetup(RenderBuffer[] color, RenderBuffer depth, int mip, int face) { this = new RenderTargetSetup(color, depth, mip, face, RenderTargetSetup.LoadActions(color), RenderTargetSetup.StoreActions(color), depth.loadAction, depth.storeAction); }