static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.RangeInt o; System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); o = new UnityEngine.RangeInt(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.RangeInt o; if (argc == 3) { System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); o = new UnityEngine.RangeInt(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (argc <= 2) { o = new UnityEngine.RangeInt(); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static public int ctor_s(IntPtr l) { try { UnityEngine.RangeInt o; o=new UnityEngine.RangeInt(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int ctor__Int32__Int32_s(IntPtr l) { try { UnityEngine.RangeInt o; System.Int32 a1; checkType(l,1,out a1); System.Int32 a2; checkType(l,2,out a2); o=new UnityEngine.RangeInt(a1,a2); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }