public static QuaternionD Euler(Vector3d euler) { return(QuaternionD.Internal_FromEulerRad(euler * (Math.PI / 180.0))); }
public static QuaternionD Euler(double x, double y, double z) { return(QuaternionD.Internal_FromEulerRad(new Vector3d(x, y, z) * (Math.PI / 180.0))); }