static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.PropertyName o; if (matchType(l, argc, 2, typeof(string))) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.PropertyName(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.PropertyName))) { UnityEngine.PropertyName a1; checkValueType(l, 2, out a1); o = new UnityEngine.PropertyName(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(int))) { System.Int32 a1; checkType(l, 2, out a1); o = new UnityEngine.PropertyName(a1); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
public Boolean UnityEngine.PropertyName::op_Inequality(UnityEngine.PropertyName,UnityEngine.PropertyName)
public Void UnityEngine.PropertyName::.ctor(UnityEngine.PropertyName) Void UnityEngine.PropertyName::.ctorInt32)
static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); UnityEngine.PropertyName o; if (matchType(l, argc, 2, typeof(string))) { System.String a1; checkType(l, 2, out a1); o = new UnityEngine.PropertyName(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.PropertyName))) { UnityEngine.PropertyName a1; checkValueType(l, 2, out a1); o = new UnityEngine.PropertyName(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, argc, 2, typeof(int))) { System.Int32 a1; checkType(l, 2, out a1); o = new UnityEngine.PropertyName(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc == 0) { o = new UnityEngine.PropertyName(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static PropertyName PropertyNameFromString([Unmarshalled] /* 0x00000001800D4E50-0x00000001800D4E60 */ string name) => default; // 0x00000001809408D0-0x0000000180940980 private static void PropertyNameFromString_Injected(string name, out PropertyName ret) { ret = default; } // 0x0000000180940880-0x00000001809408D0
public extern static string StringFromPropertyName(PropertyName propertyName);