Applies "platform" behaviour such as one-way collisions etc.
static public int get_useOneWayGrouping(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); pushValue(l, true); pushValue(l, self.useOneWayGrouping); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
private static void DrawSideArc(PlatformEffector2D effector) { Vector3 vector3_1 = effector.transform.TransformVector(Vector3.up); float f = (float) (Math.PI / 180.0 * (double) effector.sideArc * 0.5) - Mathf.Atan2(vector3_1.x, vector3_1.y); float angle = Mathf.Clamp(effector.sideArc, 0.5f, 180f); float num = angle * ((float) Math.PI / 180f); foreach (Collider2D collider2D in ((IEnumerable<Collider2D>) effector.gameObject.GetComponents<Collider2D>()).Where<Collider2D>((Func<Collider2D, bool>) (collider => { if (collider.enabled) return collider.usedByEffector; return false; }))) { Vector3 center = collider2D.bounds.center; float radius = HandleUtility.GetHandleSize(center) * 0.8f; Vector3 from1 = new Vector3(-Mathf.Cos(f), -Mathf.Sin(f), 0.0f); Vector3 vector3_2 = new Vector3(-Mathf.Cos(f - num), -Mathf.Sin(f - num), 0.0f); Vector3 from2 = new Vector3(Mathf.Cos(f), Mathf.Sin(f), 0.0f); Vector3 vector3_3 = new Vector3(Mathf.Cos(f - num), Mathf.Sin(f - num), 0.0f); Handles.color = new Color(0.0f, 1f, 0.7f, 0.03f); Handles.DrawSolidArc(center, Vector3.back, from1, angle, radius); Handles.DrawSolidArc(center, Vector3.back, from2, angle, radius); Handles.color = new Color(0.0f, 1f, 0.7f, 0.7f); Handles.DrawWireArc(center, Vector3.back, from1, angle, radius); Handles.DrawWireArc(center, Vector3.back, from2, angle, radius); Handles.DrawDottedLine(center + from1 * radius, center + from2 * radius, 5f); Handles.DrawDottedLine(center + vector3_2 * radius, center + vector3_3 * radius, 5f); } }
static public int set_rotationalOffset(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); float v; checkType(l, 2, out v); self.rotationalOffset = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int get_useSideBounce(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); pushValue(l, self.useSideBounce); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_useOneWayGrouping(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); pushValue(l, true); pushValue(l, self.useOneWayGrouping); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_sideBounce(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); pushValue(l, true); pushValue(l, self.sideBounce); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.PlatformEffector2D o; o=new UnityEngine.PlatformEffector2D(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.PlatformEffector2D o; o = new UnityEngine.PlatformEffector2D(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public static int constructor(IntPtr l) { try { UnityEngine.PlatformEffector2D o; o=new UnityEngine.PlatformEffector2D(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.PlatformEffector2D o; o = new UnityEngine.PlatformEffector2D(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_useSideBounce(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); bool v; checkType(l, 2, out v); self.useSideBounce = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_sideAngleVariance(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); float v; checkType(l, 2, out v); self.sideAngleVariance = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_sideBounce(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); bool v; checkType(l, 2, out v); self.sideBounce = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_rotationalOffset(IntPtr l) { try { UnityEngine.PlatformEffector2D self = (UnityEngine.PlatformEffector2D)checkSelf(l); float v; checkType(l, 2, out v); self.rotationalOffset = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static void PlatformEffector2D_useSideBounce(JSVCall vc) { if (vc.bGet) { UnityEngine.PlatformEffector2D _this = (UnityEngine.PlatformEffector2D)vc.csObj; var result = _this.useSideBounce; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); } else { System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg); UnityEngine.PlatformEffector2D _this = (UnityEngine.PlatformEffector2D)vc.csObj; _this.useSideBounce = arg0; } }
static void PlatformEffector2D_sideArc(JSVCall vc) { if (vc.bGet) { UnityEngine.PlatformEffector2D _this = (UnityEngine.PlatformEffector2D)vc.csObj; var result = _this.sideArc; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); } else { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.PlatformEffector2D _this = (UnityEngine.PlatformEffector2D)vc.csObj; _this.sideArc = arg0; } }
private static void DrawSideArc(PlatformEffector2D effector) { float f = -0.01745329f * (90f + effector.rotationalOffset); Vector3 normalized = effector.transform.TransformVector(new Vector3(Mathf.Sin(f), Mathf.Cos(f), 0f)).normalized; if (normalized.sqrMagnitude >= Mathf.Epsilon) { float num2 = Mathf.Atan2(normalized.x, normalized.y); float num3 = num2 + 3.141593f; float angle = Mathf.Clamp(effector.sideArc, 0.5f, 180f); float num5 = (angle * 0.5f) * 0.01745329f; Vector3 from = new Vector3(Mathf.Sin(num2 - num5), Mathf.Cos(num2 - num5), 0f); Vector3 vector4 = new Vector3(Mathf.Sin(num2 + num5), Mathf.Cos(num2 + num5), 0f); Vector3 vector5 = new Vector3(Mathf.Sin(num3 - num5), Mathf.Cos(num3 - num5), 0f); Vector3 vector6 = new Vector3(Mathf.Sin(num3 + num5), Mathf.Cos(num3 + num5), 0f); if (<>f__am$cache1 == null) {
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.PlatformEffector2D platformEffector2D = (UnityEngine.PlatformEffector2D)value; writer.WriteProperty("useOneWay", platformEffector2D.useOneWay); writer.WriteProperty("useOneWayGrouping", platformEffector2D.useOneWayGrouping); writer.WriteProperty("useSideFriction", platformEffector2D.useSideFriction); writer.WriteProperty("useSideBounce", platformEffector2D.useSideBounce); writer.WriteProperty("surfaceArc", platformEffector2D.surfaceArc); writer.WriteProperty("sideArc", platformEffector2D.sideArc); writer.WriteProperty("rotationalOffset", platformEffector2D.rotationalOffset); writer.WriteProperty("useColliderMask", platformEffector2D.useColliderMask); writer.WriteProperty("colliderMask", platformEffector2D.colliderMask); writer.WriteProperty("enabled", platformEffector2D.enabled); writer.WriteProperty("tag", platformEffector2D.tag); writer.WriteProperty("name", platformEffector2D.name); writer.WriteProperty("hideFlags", platformEffector2D.hideFlags); }
static int _CreatePlatformEffector2D(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { PlatformEffector2D obj = new PlatformEffector2D(); LuaScriptMgr.Push(L, obj); return 1; } else { LuaDLL.luaL_error(L, "invalid arguments to method: PlatformEffector2D.New"); } return 0; }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.PlatformEffector2D platformEffector2D = SaveGameType.CreateComponent <UnityEngine.PlatformEffector2D> (); ReadInto(platformEffector2D, reader); return(platformEffector2D); }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.PlatformEffector2D platformEffector2D = (UnityEngine.PlatformEffector2D)value; foreach (string property in reader.Properties) { switch (property) { case "useOneWay": platformEffector2D.useOneWay = reader.ReadProperty <System.Boolean> (); break; case "useOneWayGrouping": platformEffector2D.useOneWayGrouping = reader.ReadProperty <System.Boolean> (); break; case "useSideFriction": platformEffector2D.useSideFriction = reader.ReadProperty <System.Boolean> (); break; case "useSideBounce": platformEffector2D.useSideBounce = reader.ReadProperty <System.Boolean> (); break; case "surfaceArc": platformEffector2D.surfaceArc = reader.ReadProperty <System.Single> (); break; case "sideArc": platformEffector2D.sideArc = reader.ReadProperty <System.Single> (); break; case "rotationalOffset": platformEffector2D.rotationalOffset = reader.ReadProperty <System.Single> (); break; case "useColliderMask": platformEffector2D.useColliderMask = reader.ReadProperty <System.Boolean> (); break; case "colliderMask": platformEffector2D.colliderMask = reader.ReadProperty <System.Int32> (); break; case "enabled": platformEffector2D.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": platformEffector2D.tag = reader.ReadProperty <System.String> (); break; case "name": platformEffector2D.name = reader.ReadProperty <System.String> (); break; case "hideFlags": platformEffector2D.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }