static void ParticleSystem_simulationSpace(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.ParticleSystem _this = (UnityEngine.ParticleSystem)vc.csObj;
         var result = _this.simulationSpace;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.ParticleSystemSimulationSpace arg0 = (UnityEngine.ParticleSystemSimulationSpace)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.ParticleSystem _this = (UnityEngine.ParticleSystem)vc.csObj;
         _this.simulationSpace = arg0;
     }
 }
示例#2
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 static void LimitVelocityOverLifetimeModule_space(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule _this = (UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule)vc.csObj;
         var result = _this.space;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.ParticleSystemSimulationSpace arg0 = (UnityEngine.ParticleSystemSimulationSpace)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule _this = (UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule)vc.csObj;
         _this.space = arg0;
         JSMgr.changeJSObj(vc.jsObjID, _this);
     }
 }
示例#3
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 static public void FastSetter(this UnityEngine.ParticleSystem o, string propertyName, UnityEngine.ParticleSystemSimulationSpace value)
 {
     switch (propertyName)
     {
     case "simulationSpace":
         o.simulationSpace = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.ParticleSystem no Setter Found : " + propertyName);
 }