static int BakeTrailsMesh(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); obj.BakeTrailsMesh(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <bool>(L, 3)) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.BakeTrailsMesh(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Camera>(L, 3)) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.ToObject(L, 3); obj.BakeTrailsMesh(arg0, arg1); return(0); } else if (count == 4) { UnityEngine.ParticleSystemRenderer obj = (UnityEngine.ParticleSystemRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystemRenderer)); UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera)); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); obj.BakeTrailsMesh(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.ParticleSystemRenderer.BakeTrailsMesh")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int BakeTrailsMesh__Mesh__Boolean(IntPtr l) { try { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.BakeTrailsMesh(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int BakeTrailsMesh(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 5) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh a1; checkType(l, 3, out a1); UnityEngine.Camera a2; checkType(l, 4, out a2); System.Boolean a3; checkType(l, 5, out a3); self.BakeTrailsMesh(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 4) { UnityEngine.ParticleSystemRenderer self = (UnityEngine.ParticleSystemRenderer)checkSelf(l); UnityEngine.Mesh a1; checkType(l, 3, out a1); System.Boolean a2; checkType(l, 4, out a2); self.BakeTrailsMesh(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }