static public void ModifyAssetImporter(this UnityEngine.Object item, Process <SerializedObject> process) { AssetImporter importer = item.GetAssetImporter(); importer.ModifyAsset(process); importer.Reserialize(); importer.SaveAndReimport(); }
static public T GetAssetImporter <T>(this UnityEngine.Object item) where T : AssetImporter { return(item.GetAssetImporter().Convert <T>()); }