private AddColor ( int nameID, Color value ) : void | ||
nameID | int | |
value | Color | |
return | void |
void Awake() { mb = new MaterialPropertyBlock(); mb.AddColor("_Color",newColor); mb.AddColor("_TintColor",newColor); this.transform.renderer.SetPropertyBlock(mb); }
void Awake() { mb = new MaterialPropertyBlock(); mb.AddColor("_Color",newColor); mb.AddColor("_TintColor",newColor); foreach (Transform child in transform) { child.renderer.SetPropertyBlock(mb); } }
public void SetColor(Color col) { mb = new MaterialPropertyBlock(); mb.AddColor("_Color",col); mb.AddColor("_TintColor",col); foreach (Transform child in transform) { child.renderer.SetPropertyBlock(mb); } }
public void SetColor(Color col) { mb = new MaterialPropertyBlock(); foreach (Transform child in transform) { //col.a = (1-child.localPosition.y*6)/2f; mb.AddColor("_Color",col); mb.AddColor("_TintColor",col); child.renderer.SetPropertyBlock(mb); } }
static public int AddColor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(UnityEngine.Color))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.AddColor(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(UnityEngine.Color))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.AddColor(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
public static void DrawCube(Vector3 position, Quaternion rotation, float size, Color color) { Matrix4x4 mat = Matrix4x4.TRS(position, rotation, size * Vector3.one); MaterialPropertyBlock block = new MaterialPropertyBlock(); block.AddColor("_Color", color); Graphics.DrawMesh(solidCube, mat, material, 0, null, 0, block); }
public static void DrawSphere(Vector3 position, float radius, Color color) { Matrix4x4 mat = Matrix4x4.TRS(position, Quaternion.identity, radius * 0.5f * Vector3.one); MaterialPropertyBlock block = new MaterialPropertyBlock(); block.AddColor("_Color", color); Graphics.DrawMesh(solidSphere, mat, material, 0, null, 0, block); }
static public int AddColor(IntPtr l) { try{ if (matchType(l, 2, typeof(System.String), typeof(UnityEngine.Color))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.AddColor(a1, a2); return(0); } else if (matchType(l, 2, typeof(System.Int32), typeof(UnityEngine.Color))) { UnityEngine.MaterialPropertyBlock self = (UnityEngine.MaterialPropertyBlock)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.AddColor(a1, a2); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
void Awake() { mb = new MaterialPropertyBlock(); mb.AddTexture("_MainTex",texture); foreach (Transform child in transform) { defaultColor = child.renderer.material.color; Color newColor = defaultColor; //newColor.a = (1-child.localPosition.y*8)/2f; mb.AddColor("_Color",newColor); mb.AddColor("_TintColor",newColor); child.renderer.SetPropertyBlock(mb); child.renderer.material.SetTexture("_MainTex", texture); } }
public void AddToMaterialPropertyBlock(MaterialPropertyBlock block) { UIPanelMaterialPropertyBlock.Node node = this.first; int num = this.count; while (true) { int num1 = num; num = num1 - 1; if (num1 <= 0) { break; } switch (node.type) { case UIPanelMaterialPropertyBlock.PropType.Float: { block.AddFloat(node.property, [email protected]); break; } case UIPanelMaterialPropertyBlock.PropType.Vector: { block.AddVector(node.property, [email protected]); break; } case UIPanelMaterialPropertyBlock.PropType.Color: { block.AddColor(node.property, [email protected]); break; } case UIPanelMaterialPropertyBlock.PropType.Matrix: { block.AddMatrix(node.property, [email protected]); break; } } node = node.next; } }
// Update is called once per frame void Update() { m_playCenter = UserProfile.SafeAreaCenter; m_playRadius = UserProfile.SafeAreaRadius; for (int i = 0; i < m_warning.Length; i++) { var w = m_warning[i]; float wdist = m_warnDistance; Vector3 center = transform.position + transform.rotation * m_playCenter; Vector3 track; Quaternion r; if (i == 0) { m_solver.GetTrackerTransform(Tracker.LEFT, out track, out r); var con = m_avatar.GetInput(Tracker.LEFT); if (con == null) { w.enabled = false; continue; } w.transform.localScale = Vector3.one * 0.5f; wdist *= 0.5f; } else if (i == 1) { m_solver.GetTrackerTransform(Tracker.RIGHT, out track, out r); var con = m_avatar.GetInput(Tracker.RIGHT); if (con == null) { w.enabled = false; continue; } w.transform.localScale = Vector3.one * 0.5f; wdist *= 0.5f; } else { var con = m_avatar.GetInput(Tracker.HEAD); if (con == null) { w.enabled = false; continue; } m_solver.GetEyeTransform(out track, out r); w.transform.localScale = Vector3.one * 1f; } Vector3 delta = track - center; delta.y = 0; float dist = m_playRadius * m_playRadius - delta.sqrMagnitude; float t = 1f - dist / (m_playRadius * m_playRadius); if (t > 0.1f && m_playRadius != 0) { w.enabled = true; delta.Normalize(); Vector3 pos = delta * m_playRadius + center; pos.y = track.y; w.transform.position = pos; w.transform.LookAt(track); float heading = Mathf.Atan(delta.z / delta.x); if (delta.x < 0) heading += Mathf.PI; float arc = heading * m_playRadius; float height = pos.y; if (t > 1) { arc *= -1; } float bright = wdist - dist; MaterialPropertyBlock block = new MaterialPropertyBlock(); if (t > 1 && i == 2) block.AddColor("_TintColor", new Color(0, 1, 0, 0.1f)); else block.AddColor("_TintColor", new Color(1, 0, 0, Mathf.Clamp01(bright) * 0.75f)); block.AddVector("_GridOffset", new Vector4(arc, height, w.transform.lossyScale.x, w.transform.lossyScale.y)); w.SetPropertyBlock(block); } else w.enabled = false; } }
protected override void IssueDrawCall() { if (m_cb == null) { m_cb = new CommandBuffer(); m_cb.name = "MPLightRenderer"; foreach (var c in m_cameras) { if (c != null) c.AddCommandBuffer(CameraEvent.AfterLighting, m_cb); } m_mpb = new MaterialPropertyBlock(); m_mpb.AddColor("_Color", GetLinearColor()); } m_cb.Clear(); if (m_hdr) { m_cb.SetRenderTarget(BuiltinRenderTextureType.CameraTarget); } else { m_cb.SetRenderTarget(BuiltinRenderTextureType.GBuffer3); } m_mpb.SetColor("_Color", GetLinearColor()); m_mpb.SetFloat("g_size", m_size); m_mpb.SetFloat("_OcculusionStrength", m_occulusion_strength); m_mpb.SetColor("_HeatColor", GetLinearHeatColor()); m_mpb.SetFloat("_HeatThreshold", m_heat_threshold); Matrix4x4 matrix = Matrix4x4.identity; m_actual_materials.ForEach(a => { for (int i = 0; i < m_batch_count; ++i) { m_cb.DrawMesh(m_expanded_mesh, matrix, a[i], 0, 0, m_mpb); } }); }