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C# (CSharp) UnityEngine LineRenderer.INTERNAL_CALL_SetVertexCount示例
编程语言:
C# (CSharp)
命名空间/包名称:
UnityEngine
类/类型:
LineRenderer
方法/功能:
INTERNAL_CALL_SetVertexCount
hotexamples.com的示例:
1
C# (CSharp) UnityEngine LineRenderer.INTERNAL_CALL_SetVertexCount - 已找到1个示例
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UnityEngine.LineRenderer.INTERNAL_CALL_SetVertexCount
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetComponent(17)
SetPosition(10)
SetPositions(7)
SetWidth(5)
SetColors(5)
GetPosition(4)
SetVertexCount(4)
GetPositions(4)
BakeMesh(4)
Simplify(3)
DOColor(3)
GetComponentCached(3)
INTERNAL_CALL_SetVertexCount(1)
DOComplete(1)
DOFlip(1)
DOGoto(1)
DOKill(1)
DOPause(1)
INTERNAL_CALL_SetWidth(1)
DOPlayForward(1)
INTERNAL_CALL_SetPosition(1)
DORestart(1)
INTERNAL_CALL_GetPosition(1)
DOPlay(1)
DOPlayBackwards(1)
DOTogglePause(1)
DOSmoothRewind(1)
DORewind(1)
INTERNAL_CALL_SetColors(1)
常用方法
GetComponent (17)
SetPosition (10)
SetPositions (7)
SetWidth (5)
SetColors (5)
GetPosition (4)
SetVertexCount (4)
GetPositions (4)
BakeMesh (4)
Simplify (3)
常用方法
DOColor (3)
GetComponentCached (3)
INTERNAL_CALL_SetVertexCount (1)
DOComplete (1)
DOFlip (1)
DOGoto (1)
DOKill (1)
DOPause (1)
INTERNAL_CALL_SetWidth (1)
DOPlayForward (1)
INTERNAL_CALL_SetPosition (1)
DORestart (1)
INTERNAL_CALL_GetPosition (1)
DOPlay (1)
DOPlayBackwards (1)
DOTogglePause (1)
DOSmoothRewind (1)
DORewind (1)
INTERNAL_CALL_SetColors (1)
常用方法
INTERNAL_CALL_SetPosition (1)
DORestart (1)
INTERNAL_CALL_GetPosition (1)
DOPlay (1)
DOPlayBackwards (1)
DOTogglePause (1)
DOSmoothRewind (1)
DORewind (1)
INTERNAL_CALL_SetColors (1)
LineRenderer Class Documentation
示例#1
0
显示文件
文件:
LineRenderer.cs
项目:
zhkuang/UnityDecompiled
public void SetVertexCount(int count) { LineRenderer.INTERNAL_CALL_SetVertexCount(this, count); }