// fields

// properties
    static void ScrollViewScope_scrollPosition(JSVCall vc)
    {
        UnityEngine.GUI.ScrollViewScope _this = (UnityEngine.GUI.ScrollViewScope)vc.csObj;
        var result = _this.scrollPosition;

        JSApi.setVector2S((int)JSApi.SetType.Rval, result);
    }
 static public int get_scrollPosition(IntPtr l)
 {
     try {
         UnityEngine.GUI.ScrollViewScope self = (UnityEngine.GUI.ScrollViewScope)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.scrollPosition);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_handleScrollWheel(IntPtr l)
 {
     try {
         UnityEngine.GUI.ScrollViewScope self = (UnityEngine.GUI.ScrollViewScope)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.handleScrollWheel = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static void ScrollViewScope_handleScrollWheel(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.GUI.ScrollViewScope _this = (UnityEngine.GUI.ScrollViewScope)vc.csObj;
         var result = _this.handleScrollWheel;
         JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result));
     }
     else
     {
         System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg);
         UnityEngine.GUI.ScrollViewScope _this = (UnityEngine.GUI.ScrollViewScope)vc.csObj;
         _this.handleScrollWheel = arg0;
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.GUI.ScrollViewScope o;
         if (argc == 4)
         {
             UnityEngine.Rect a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             UnityEngine.Rect a3;
             checkValueType(l, 4, out a3);
             o = new UnityEngine.GUI.ScrollViewScope(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Rect), typeof(UnityEngine.Vector2), typeof(UnityEngine.Rect), typeof(bool), typeof(bool)))
         {
             UnityEngine.Rect a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             UnityEngine.Rect a3;
             checkValueType(l, 4, out a3);
             System.Boolean a4;
             checkType(l, 5, out a4);
             System.Boolean a5;
             checkType(l, 6, out a5);
             o = new UnityEngine.GUI.ScrollViewScope(a1, a2, a3, a4, a5);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.Rect), typeof(UnityEngine.Vector2), typeof(UnityEngine.Rect), typeof(UnityEngine.GUIStyle), typeof(UnityEngine.GUIStyle)))
         {
             UnityEngine.Rect a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             UnityEngine.Rect a3;
             checkValueType(l, 4, out a3);
             UnityEngine.GUIStyle a4;
             checkType(l, 5, out a4);
             UnityEngine.GUIStyle a5;
             checkType(l, 6, out a5);
             o = new UnityEngine.GUI.ScrollViewScope(a1, a2, a3, a4, a5);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 8)
         {
             UnityEngine.Rect a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             UnityEngine.Rect a3;
             checkValueType(l, 4, out a3);
             System.Boolean a4;
             checkType(l, 5, out a4);
             System.Boolean a5;
             checkType(l, 6, out a5);
             UnityEngine.GUIStyle a6;
             checkType(l, 7, out a6);
             UnityEngine.GUIStyle a7;
             checkType(l, 8, out a7);
             o = new UnityEngine.GUI.ScrollViewScope(a1, a2, a3, a4, a5, a6, a7);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }