/// <summary> /// Returns the data that describes the convergence point of the eyes this frame. See the description of the /// `GazeConvergenceData` for more detail on how to use this information. /// </summary> /// <returns>A struct describing the gaze convergence in world space.</returns> public GazeConvergenceData GetGazeConvergence() { CheckStaticConcurrency(); SFVR_GazeConvergenceData convergence; _sHeadset.GetGazeConvergence(out convergence); Vector3 origin = FoveUnityUtils.GetUnityVector(convergence.ray.origin) + transform.position; Vector3 direction = transform.TransformDirection(FoveUnityUtils.GetUnityVector(convergence.ray.direction)); Ray worldRay = new Ray(origin, direction); return(new GazeConvergenceData(worldRay, convergence.distance, convergence.accuracy)); }